AskVantage

Virtual worlds

Luma AI brings photo realistic virtual worlds closer to reality

We're all used to the cartoon like VR worlds that dominate the Metaverse, but photo realistic worlds aren't far away now ...

Key takeaways

  • The pricing allows Luma AI to democratise high-quality RT3D content creation for developers representing various use cases.
  • The firm’s solution allows platform developers to embed NeRF objects directly into an RT3D engine, add textured objects, and import 360 scene captures.
  • Using Luma AI’s volumetric capture APIs, developers can create a digital twin of a real-life object and then import the file into Unreal 5 by installing the firm’s fresh plugin.
Cite or link to this article

Griffin, M. (2023) 'Luma AI brings photo realistic virtual worlds closer to reality', 311 Institute, 24 April. Available at: https://www.311institute.com/luma-ai-brings-photo-real-virtual-worlds-closer-to-reality/ (Accessed: 1 October 2026).

If you’ve ever wanted to be able to create and render virtual worlds that literally are indistinguishable from the real thing then you’re in luck after Luma AI debuted a plugin for NVIDIA NeRF, a volumetric capture and immersive content creation suite which enables developers to run their designs on Epic’s Unreal Engine 5 as a real-time render.

The update allows Unreal developers to run Luma AI volumetric renderings locally, therefore negating the need for streaming, geometry, or material alterations. Platform developers can import Luma AI volumetric captures into an Unreal project, immediately presenting the digitised object in a developer’s pipeline.

The Future of the Metaverse, by keynote Matthew Griffin

Developers creating immersive gaming content or virtual production assets can leverage Luma AI’s plugin to streamline their production pipelines. Moreover, brands and entertainment groups could leverage the technology stack to create bespoke content such as immersive media and experiences.

Luma AI’s “Video-to-3D” API software allows XR developers to generate NeRF digital Twins at a dollar a scene while only taking 30 minutes to create a virtual object. The pricing allows Luma AI to democratise high-quality RT3D content creation for developers representing various use cases. Luma AI states that its NeRF software is applicable to use cases such as eCommerce inventory previews and VFX content production.

The firm’s solution allows platform developers to embed NeRF objects directly into an RT3D engine, add textured objects, and import 360 scene captures.

Using Luma AI’s volumetric capture APIs, developers can create a digital twin of a real-life object and then import the file into Unreal 5 by installing the firm’s fresh plugin. Then, from there Unreal developers can simply drag and drop their NeRF file into a project allowing for photorealistic assets in VR experiences.

Additionally, Luma AI provides four “Blueprints” to assist an Unreal developer with suitably importing an asset into a virtual world which reflects its digital environment. Luma AI’s Baked Blueprint accurately simulates a captured object’s real-life lighting conditions. Dynamic Blueprints allow a NeRF object to alter based on Unreal lighting and shadow conditions. Luma AI’s Cropped Blueprint provides an automatically shortened version of NeRF objects, if present. Finally, the Environment Blueprint simulates a suitable sky-box for each NeRF capture.

Luma AI is working on RT3D rendering solutions that flatten the curve for local computing requirements. For example, in February, the firm introduced NeRF rendering tools that enable developers to preview RT3D content on web browsers.

In March, Luma AI secured roughly $20 million in a Series A funding round, accelerating Luma NeRF distribution for brands, studios, and smartphone users. In a statement regarding its successful Series A funding, Luma AI expressed that it is “aggressively expanding” its team to work on data and engineering systems that support large-scale renders and the “next generation of UX.”

The funding round introduced NVentures, NVIDIA’s Venture Capital Group, to its partners, which also includes Matrix Partners, South Park Commons, and RFC’s Andreas Klinger.

Mohamed (Sid) Siddeek, the Corporate Vice President and Head of NVentures, said:

“Luma is one of the first to bring to market new 3D NeRF capture technology, enabling non-technical users to create higher quality 3D renders than has previously been possible. The team has consistently demonstrated the ability to rapidly productize new research, and their long-term vision of democratizing access to 3D workflow tools for consumers has the potential to drastically lower the skills barrier to create & edit in 3D.”

NVIDIA is also working on a NeRF service. Instant NeRF from NVIDIA leverages AI networks to create a complete volumetric capture of an object or environment with rich considerations of a subject’s lighting, shadows, and reflections.

Welcome to Luma AI

The service also includes tools to import volumetric content into NVIDIA’s Omniverse suite for creating enterprise-grade immersive solutions, such as a VR scene. NVIDIA developers can integrate their NeRF content across various use cases, such as property management, retail, and eCommerce.

Moreover, Epic Games provides a volumetric capture solution via RealityScan, an integrated NeRF service for Unreal 5. Using a sister smartphone application, the service allows users to create high-quality digital twins with a phone camera. The Reality Scan smartphone service also employs AR visualisations and feedback to reduce output errors.

There are various NeRF services emerging from trusted RT3D solutions providers. XR Today listed a handful of volumetric capture applications and services to help lead developers into the new design territory.

NeRF and photogrammetry solutions prepare XR enterprise designers for the Industry 4.0 landscape that presents new digital transformation opportunities; that’ll only increase as additional software, products, and updates debut and as RT3D engines become increasingly user-friendly and low-barrier.

FAQ

Why does this matter?

We're all used to the cartoon like VR worlds that dominate the Metaverse, but photo realistic worlds aren't far away now ...

Matthew Griffin

About the author

Matthew Griffin Founder, 311 Institute

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."

Read full bio

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 15-time best selling author of the "Codex of the Future" series, Matthew is the Founder and Futurist in Chief of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.

An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.

As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.

Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.

What future do you need to see?

Choose one to get started on virtual worlds and the future of your organisation.

Where should Matthew reply?

Takes 30 seconds. No obligation. Matthew replies quickly. Privacy

Tag Cloud

Starburst opens that technology on the interactive 311 Starburst.

Sources and further reading

  1. Video to 3d api lumalabs.ai
  2. 9DdnisfQaLN1sn docs.lumalabs.ai
  3. Series a lumalabs.ai
  4. Nvidia nerf to introduce vr scene builder tools xrtoday.com
  5. The best photogrammetry solutions in 2023 xrtoday.com

Source: first published by the 311 Institute on 24 April 2023. Cite as: Griffin, M. (2023). Luma AI brings photo realistic virtual worlds closer to reality. 311 Institute. https://www.311institute.com/luma-ai-brings-photo-real-virtual-worlds-closer-to-reality/

You are welcome to quote this article with credit and a link to the original.

Book a Keynote