Facebook’s DeepFovea tool reduces VR rendering resources by upto 99 percent
Rendering high quality virtual worlds is resource intensive, DeepFovea eliminates up to 99 percent of those resources which will make AR and VR more accessible.
Key takeaways
- In tests, DeepFovea can decrease the amount of compute resources needed for rendering by as much as 10 to 14x while any image differences remain imperceptible to the human eye.
- A high quality VR experience with just 10% of the data When the human eye looks directly at an object, it sees it in great detail.
- The result is a natural looking video generated out of a stream of sparse pixels that has been decreased in density by as much as 99 percent along the periphery of a 60x40 degree field of view.
Cite or link to this article
Griffin, M. (2019) 'Facebook’s DeepFovea tool reduces VR rendering resources by upto 99 percent', 311 Institute, 28 November. Available at: https://www.311institute.com/facebooks-deepfovea-tool-reduces-vr-rendering-resources-by-upto-99-percent/ (Accessed: 1 October 2026).
One of the biggest issues with Augmented Reality (AR) and Virtual Reality (VR) worlds today is the huge amount of computing power and network bandwidth they need to suck up in order to provide users a high quality experience – something that hopefully cloud based rendering and 5G might help overcome in the future. In order to fix this issue Facebook just unveiled a new light weight Artificial Intelligence (AI) system called DeepFovea, a foveated rendering system, that’s specially designed to overcome both of these problems, and when you have a look at the quality of the VR images that it can render using amazing low amounts of compute and network bandwidth the results, it has to be said, are quite stunning.
This is also the first practical application of a Generative Adversarial Network (GAN), the same type of AI that helps generate everything from DeepFakes and Synthetic Content, to new helping innovate products like NASA’s interplanetary landers, and, because of the power of the technology it’s able to generate natural looking hi definition video based on nothing more than an incredibly sparse input – as you can see from the video. In tests, DeepFovea can decrease the amount of compute resources needed for rendering by as much as 10 to 14x while any image differences remain imperceptible to the human eye.
A high quality VR experience with just 10% of the data
When the human eye looks directly at an object, it sees it in great detail. Peripheral vision, on the other hand, is much lower quality, but because the brain infers the missing information, humans don’t notice. DeepFovea uses recent advances in GAN’s that can similarly “in-hallucinate” missing peripheral details by generating content that is perceptually consistent.
The system is trained by feeding a large number of video sequences with dramatically decreased pixel density as input. The input then simulates the peripheral image degradation and the target helps the network learn how to fill in the missing details based on statistics from all the videos it has seen. The result is a natural looking video generated out of a stream of sparse pixels that has been decreased in density by as much as 99 percent along the periphery of a 60x40 degree field of view. The system also manages the level of flicker, aliasing, and other video artefacts in the periphery to be below the threshold that can be detected by the human eye.
High quality AR and VR experiences require high image resolution, high frame rate, and multiple views, which can be extremely resource intensive, so in order to advance these systems and bring them to a wider range of audiences and devices, such as those with mobile chipsets and small, portable batteries, we’ll need to dramatically increase rendering efficiency, and that’s what DeepFovea helps achieves. DeepFovea also shows how deep learning can help accomplish this task via foveated reconstruction and it’s also hardware-agnostic which makes it a promising tool for potential use in next-gen head-mounted display technologies.
FAQ
Why does this matter?
Rendering high quality virtual worlds is resource intensive, DeepFovea eliminates up to 99 percent of those resources which will make AR and VR more accessible.

About the author
Matthew Griffin Founder, 311 Institute
Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."
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Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 15-time best selling author of the "Codex of the Future" series, Matthew is the Founder and Futurist in Chief of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.
An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.
As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.
Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.
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Sources and further reading
- foveated rendering l.facebook.com
Source: first published by the 311 Institute on 28 November 2019. Cite as: Griffin, M. (2019). Facebook’s DeepFovea tool reduces VR rendering resources by upto 99 percent. 311 Institute. https://www.311institute.com/facebooks-deepfovea-tool-reduces-vr-rendering-resources-by-upto-99-percent/
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