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Google Stadia’s AI lets game developers instantly change the style of their games

Up until now if a games developer wanted to change the look and style of a game they'd have to crack open its code, but now they can just apply a style in real time without having to.

Key takeaways

  • The idea behind Style Transfer ML is to make it easier for a game developer to apply an art style to an entire video game in a shorter period of time.
  • The technology behind this is nothing new, but creating frame-by-frame animations within something such as a game all in real-time is nothing short of amazing.
  • Real-time artistic style transfer potentially allows developers to go straight from looking at a concept to testing it in a live, interactive game environment.
Cite or link to this article

Griffin, M. (2019) 'Google Stadia’s AI lets game developers instantly change the style of their games', 311 Institute, 18 December. Available at: https://www.311institute.com/google-stadias-ai-lets-game-developers-instantly-change-the-style-of-their-games/ (Accessed: 1 October 2026).

At the start of the year Google unveiled their cloud based game streaming service Stadia that hopes to bring gaming “to the next two billion people” wherever they are and on whatever device they want to use. Now, a few months down the line from that announcement they’ve unveiled a new funky development tool that will let game developers change the style and feel of their games in real time using little more than a single image and some Artificial Intelligence (AI) Machine Learning trickery, and they’ve named their new impressive tool, a demo of which you can see below, Style Transfer ML.

The idea behind Style Transfer ML is to make it easier for a game developer to apply an art style to an entire video game in a shorter period of time. The technology behind this is nothing new, but creating frame-by-frame animations within something such as a game all in real-time is nothing short of amazing.

Applying a 2D image to dynamic game play in real time

Google showed off their new tool in a Stadia blog post where they used it to apply a whole variety of new styles to a “greybox game.”

As the company explains: “Translating from an illustrated, two-dimensional piece of concept art into a fully realized game environment would ordinarily require custom texture painting, modelling, material crafting, lighting, and tuning. Real-time artistic style transfer potentially allows developers to go straight from looking at a concept to testing it in a live, interactive game environment. This might enable rapid iteration of a video game’s art style. Real-time execution of artistic style transfer also opens up new forms of video game interaction, including the shifting of visual styles during gameplay, individually customized artistic styles (personalization by the player), styles generated through user generated content (turn a drawing into rendered game art).”

FAQ

Why does this matter?

Up until now if a games developer wanted to change the look and style of a game they'd have to crack open its code, but now they can just apply a style in real time without having to.

Matthew Griffin

About the author

Matthew Griffin Founder, 311 Institute

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."

Read full bio

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 15-time best selling author of the "Codex of the Future" series, Matthew is the Founder and Futurist in Chief of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.

An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.

As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.

Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.

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Sources and further reading

  1. Behind the scenes with stadias style transfer ml stadia.dev

Source: first published by the 311 Institute on 18 December 2019. Cite as: Griffin, M. (2019). Google Stadia’s AI lets game developers instantly change the style of their games. 311 Institute. https://www.311institute.com/google-stadias-ai-lets-game-developers-instantly-change-the-style-of-their-games/

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