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Nvidia’s new VR HQ is a peak into the workplace of 2025

The future of mobile working has arrived. Step into my virtual office.

Key takeaways

  • The future of the workplace might have just arrived, albeit that it will take years, if not decades for other companies to adopt a similar approach.
  • From the location, size and transparency of triangle shaped skylights to material surfaces and colours nothing was left to chance.
Cite or link to this article

Griffin, M. (2016) 'Nvidia’s new VR HQ is a peak into the workplace of 2025', 311 Institute, 21 July. Available at: https://www.311institute.com/nvidias-new-vr-hq-is-a-peak-into-the-workplace-of-2025/ (Accessed: 1 October 2026).

The future of mobile working has arrived. Step into my virtual office.

In the heart of Silicon Valley, you can slip on a virtual reality headset and fly through a photo realistic 3D representation of what will soon become chip maker Nvidia’s new headquarters.

The $380 million building will eventually house over 2,500 employees and is due to open in late 2017 but what’s most impressive about the building is not just the way in which it as designed, using Virtual Reality but the fact that it will be the world’s first building that has a mirror image in both the physical and virtual worlds. And that’s not by coincidence.

This will be the first building where people using VR headsets at home can “mingle” with their colleagues who are sat in the office, VR seamlessly blended with artefacts and individuals in the real world. Use VR to “walk” into a conference room, for example on the second floor and you’ll be able to instantly collaborate with the other people who are actually sitting in that room. The future of the workplace might have just arrived, albeit that it will take years, if not decades for other companies to adopt a similar approach. The ultimate in mobile working.

Powered, as you’d expect, by Nvidia technologies the building was architected by design firm Gensler from start to finish using VR headsets from HTC, Nvidia’s new, highly interactive rendering software Iray which made it possible to quickly alter everything in the company’s architectural design simulation and 15 of the company’s cloud based Quadro Visual Computing Appliances (VCA). From the location, size and transparency of triangle shaped skylights to material surfaces and colours nothing was left to chance.

For the first time this combination of technologies let the architects create photo realistic renders so intricate that they could simulate dust travelling through beams of sunlight so they could get a better understanding of what the building would look and feel like in real life.

“We have never been able to capture the fidelity we are able to reach today,” said Jen-Hsun Huang, co-founder and Chief Executive of Nvidia, “The rug has to be precisely like the rug in the real world and the paint has to be the paint.

“We created the world’s largest simulator of photons, the teams rendered every light beam for every hour of the day for every day of the year.”

The office itself, as you might imagine is high tech, fully wireless and completely reconfigurable, and in keeping with Nvidia’s flat management style there will be no discernable executive suites.

“I was pretty much like a kid in the candy store when they first gave me access to a cluster of processors running Iray,” said Scott DeWoody, a visualization artist for Gensler who has worked on the project. “I stayed up until three in the morning.”

If the new office is as big a hit with Nvidia’s staff as it is with the designers then it might also be the blueprint for the way we all work in the future and if that means being able to “work” from the beach then I for one applaud it!

311 Intelligence

What this means for your organisation

Offices gain a virtual layer.

A building mirrored in VR lets remote staff step into the same rooms as colleagues on site. Hybrid work could feel less divided. Workplace leaders should explore virtual twins of key spaces.

Design moves into VR.

Architects shaped the building by walking through it virtually before construction. Changes are faster and cheaper before ground is broken. Property teams should use immersive design reviews on new projects.

Adoption will take time.

Most firms will take years to copy this approach. Early adopters can learn what works. Run small virtual collaboration pilots before major investment.

Three questions for your next leadership meeting

  1. Could a virtual twin of our office help hybrid teams?
  2. Should we review new building designs in VR?
  3. Which virtual collaboration pilot would teach us most?

The trends and technologies behind this story

From the 311 Starburst, the 311 Strategic Intelligence Unit’s map of the technologies and trends shaping the next 50 years.

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Analysis by the 311 Strategic Intelligence Unit, from Matthew Griffin’s article and 311 data. First published on Fanatical Futurist.

FAQ

Why does this matter?

The future of mobile working has arrived. Step into my virtual office.

Matthew Griffin

About the author

Matthew Griffin Founder, President and Futurist, 311 Institute

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."

Read full bio

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 17-time best selling author of the "Codex of the Future" series, Matthew is the Founder, President and Futurist of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.

An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity programme, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.

As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.

Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.

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Sources and further reading

  1. Nvidia iray nvidia.com

Source: first published by the 311 Institute on 21 July 2016. Cite as: Griffin, M. (2016). Nvidia’s new VR HQ is a peak into the workplace of 2025. 311 Institute. https://www.311institute.com/nvidias-new-vr-hq-is-a-peak-into-the-workplace-of-2025/

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