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Step into the holodeck, Theoriz unveil their mixed room reality concept

Holodecks are still the stuff of science fiction, but even though the journey is long we're edging closer to realising them.

Key takeaways

  • Théoriz’s mission is as much artistic as tech oriented, so the engineers are both bohemian and code savvy.
  • The team tracks the camera, typically a red model that can record and output in real time, with an HTC Vive Tracker, and feeds the data to a computer running the Unity game engine.
  • The computer then syncs everything together, so that when the camera operator pans or tilts, the Unity scenes tilt or pan to match.
Cite or link to this article

Griffin, M. (2018) 'Step into the holodeck, Theoriz unveil their mixed room reality concept', 311 Institute, 20 December. Available at: https://www.311institute.com/step-into-the-holodeck-theoriz-unveil-their-mixed-room-reality-concept/ (Accessed: 1 October 2026).

If you had to list the most mind blowing tech demos in recent memory, Microsoft's Hololens Augmented Reality headset would need to be included, as would its projector enhanced Microsoft companion Illumiroom. Now though a company called Théoriz from Lyon, France has married both of those concepts to create what they call a "mixed reality room," or “first generation holodeck,” that uses projectors, motion tracking and augmented reality all together. And in their latest technology demo video they managed to make it seem like we're closer to Star Trek's Holodeck than ever before. Théoriz’s mission is as much artistic as tech oriented, so the engineers are both bohemian and code savvy.

"We are a team mostly composed of creative engineers," says Théoriz co-founder David-Alexandre Chanel. "Engineers who have an artistic sensibility and also do good code."

To wit, the company has created some very technical and very whimsical projects, including an art installation called "Doors" featuring portals that open up to an infinite space and change perspective as the viewer moves, and "Are You my Friend," an industrial robot that communicates with the exhibit goers via a keyboard.

Take a look around
 

Art aside, the mixed reality room tech, as you can see, is impressive. The team tracks the camera, typically a red model that can record and output in real time, with an HTC Vive Tracker, and feeds the data to a computer running the Unity game engine.

That generates digital environments like flying space skulls, a Minecraft like room with holes that open up on the floor and geometric shapes that interact with actors to form stairs, wells or small hills.

The computer then syncs everything together, so that when the camera operator pans or tilts, the Unity scenes tilt or pan to match. Those are then beamed into the room via six projectors, four for the floors, and two on the walls. At the same time, three Kinect style 3D cameras, combined with Théoriz's in-house "Augmenta" system, detect the position of the actors so they can interact with the environment. Everything must be processed and played back in real time by the Unity based system, something that required some clever coding and computing horsepower.

In the resulting videos, live actors interact seamlessly with virtual environments, creating a hallucinogenic effect.

"It's called mixed reality because we use and merge things from the virtual world with reality," says Chanel.

For instance, dancers can make the walls "move" with their movements and bat away flying asteroids. In the latest demo video, above, actors interact with bizarre geometric environments, opening up holes in the floor where they move and walking up fake stairs.

Though most of the tech is off the shelf, none of it is intended for consumers, at least, not yet. For now, the company wants to just sell its services for things like music videos, dance performances, art installations and other live events. At the same time, they're improving the tech to make it more realistic and immersive.

"We think that by changing the content creation process, we can open new creative possibilities and achieve unprecedented kind[s] of visuals," says Chanel.

The next project will test everything Théoriz has learned so far, both artistically and technically.

"We're trying for the first time to show an artistic video with two dancers," Chanel says. "And they're going to dance and interact in the virtual world, moving through different kinds of totally surreal scenes."

Eventually, Théoriz wants to make its software available to other companies, but for now it's just trying to make its services more compelling for artists and audiences. "It's a new field," says Chanel. "We still have to evangelize it and create demand so it can eventually find its place." And the best way to do that? "Seduce the audience with something new, poetic and unexpected," he says.

Source: Théoriz

311 Intelligence

What this means for your organisation

Immersion without headsets.

Projected environments let groups share an experience. No one needs to wear a device.

Art and engineering combine.

Creative engineers build experiences that feel new. Brands can stand out with them.

Training and events gain.

Interactive rooms suit simulations and live shows. Leaders should test where they add value.

Three questions for your next leadership meeting

  1. Could mixed reality rooms enhance our events or stores?
  2. Which training could use projected environments?
  3. Do we have creative engineering skills in house?

The trends and technologies behind this story

From the 311 Starburst, the 311 Strategic Intelligence Unit’s map of the technologies and trends shaping the next 50 years.

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Analysis by the 311 Strategic Intelligence Unit, from Matthew Griffin’s article and 311 data. First published on Fanatical Futurist.

FAQ

Why does this matter?

Holodecks are still the stuff of science fiction, but even though the journey is long we're edging closer to realising them.

Matthew Griffin

About the author

Matthew Griffin Founder, 311 Institute

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."

Read full bio

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 17-time best selling author of the "Codex of the Future" series, Matthew is the Founder and Futurist in Chief of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.

An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.

As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.

Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.

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Sources and further reading

  1. Illumiroom peripheral projected illusions for interactive experiences microsoft.com
  2. Théoriz theoriz.com
  3. Doors vimeo.com
  4. Are You my Friend vimeo.com

Source: first published by the 311 Institute on 20 December 2018. Cite as: Griffin, M. (2018). Step into the holodeck, Theoriz unveil their mixed room reality concept. 311 Institute. https://www.311institute.com/step-into-the-holodeck-theoriz-unveil-their-mixed-room-reality-concept/

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