Today’s virtual bloggers and influencers are dumb, AI will change that
As more researchers and companies experiment with creating life-life, interactive digital humans today's bloggers and influencers could soon be replaced.
Key takeaways
- One of Instagram’s hottest influencers is a fake 19 year old virtual avatar who’s now making millions of dollars a year.
- Lil Miquela’s 1.5 million followers watch her eat sherbet on the beach, visit her favourite art galleries, and hang out with other virtual models.
- Betaworks’ next startup camp will focus on what Danika Laszuk, Betawork’s general manager, calls synthetic content — a combination of CGI and AI capabilities.
Cite or link to this article
Griffin, M. (2019) 'Today’s virtual bloggers and influencers are dumb, AI will change that', 311 Institute, 28 September. Available at: https://www.311institute.com/todays-virtual-bloggers-and-influencers-are-dumb-ai-will-change-that/ (Accessed: 1 October 2026).
One of Instagram’s hottest influencers is a fake 19 year old virtual avatar who’s now making millions of dollars a year. Lil Miquela’s 1.5 million followers watch her eat sherbet on the beach, visit her favourite art galleries, and hang out with other virtual models.
Lil Miquela is one of the first so called virtual influencers of the modern age created using CGI techniques, and even though she’s relatively basic her success has inspired venture capitalists like Betaworks to invest heavily in virtual creators and work with startups that are aiming to take the next step in the field – create “living” Artificial Intelligence (AI) avatars and virtual influencers.
Betaworks’ next startup camp will focus on what Danika Laszuk, Betawork’s general manager, calls synthetic content — a combination of CGI and AI capabilities. The company plans to make a series of $200,000 investments in 10 startups that want to build technology that can create better digital influencers. For those that succeed, there’s money to be made: Lil Miquela has worked with top brands like Supreme and major department stores like Barney’s. She may not be real, but the money is.
“The perception of what influential is, or who is an influencer, is changing,” Laszuk said. It was Lil Miquela that grabbed Betaworks’ interest.
“We started really paying attention to this space early last year,” Laszuk said. She said two trends collided at the right time: people were finding entertainment value in Lil Miquela, even while knowing she wasn’t real, and “huge advancements” in neural networks began allowing computers to create “almost indistinguishable” lifelike models — like Shudu. That presented the possibility of making even better digital models, that might compete with Lil Miquela.
Laszuk sees a near future where virtual creators require no human involvement whatsoever. Everything would be completely computer generated, from the images they post to the captions that go along with them. Machine learning technologies would then allow those creators to interact with people on Instagram and Twitter. It’s not an entirely new idea, but it’s never been done successfully.
Microsoft, for instance, launched a chatbot named Tay in 2016 that was designed to tweet like a teen; it was taken offline about a day later, after it began tweeting out racist and sexist remarks that its AI picked up from interacting on Twitter. The challenge of programming healthy human–bot relationships is an area Betaworks hopes its investments can address.
Other venture capital groups are investing in virtual creators and putting AI tech behind them, too. Spark Capital led a $125 million investment round in Brud, the company behind Lil Miquela, according to TechCrunch. Other companies focusing on creating technology that can produce virtual creators and digital influencers, like Shadow, Superplastic, and Toonstar, have also received funding to produce virtual creators that will live on Instagram and Snapchat.
Making virtual influencers that can work across many popular apps is another hurdle for their human creators, said Edward Saatchi, who co-founded the “digital humans” company Fable Studio and used to run Oculus Story Studio. It’s not enough for Lil Miquela to just exist on Instagram — not when there’s Snapchat, YouTube, Facebook, Twitch, TikTok, and a plethora of other social platforms.
“Just think of it like a real person,” Saatchi said. “It’s super nice being out and meeting people, but you also want to scroll through their Instagram.”
Fable Studio designed its first virtual character, Lucy, to exist in Virtual Reality (VR), and now the studio is trying to figure out how to tell stories with her on other platforms.
Investment in AI will help Fable and other companies tell those stories, Saatchi said, but he doesn’t think it’ll ever remove the need for having a human behind the virtual face.
“You always want a storyteller, because that will help us love the character more,” he said. “Think of how less interesting Lil Miquela would be if it was just totally an engineering project.”
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Why does this matter?
As more researchers and companies experiment with creating life-life, interactive digital humans today's bloggers and influencers could soon be replaced.

About the author
Matthew Griffin Founder, 311 Institute
Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."
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Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 15-time best selling author of the "Codex of the Future" series, Matthew is the Founder and Futurist in Chief of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.
An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.
As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.
Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.
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Sources and further reading
- Betaworks betaworks.com
- Shudu.gram instagram.com
- according to TechCrunch techcrunch.com
- Fable Studio fable-studio.com
Source: first published by the 311 Institute on 28 September 2019. Cite as: Griffin, M. (2019). Today’s virtual bloggers and influencers are dumb, AI will change that. 311 Institute. https://www.311institute.com/todays-virtual-bloggers-and-influencers-are-dumb-ai-will-change-that/
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