Working in the Metaverse gets closer as Microsoft goes all in
The future of work is arguably virtual, more specifically AR and VR, and companies are lining up to dominate this new world.
Key takeaways
- At its Ignite conference the other day Microsoft announced that it is bringing its concept of the metaverse to Teams.
- When Mesh for Teams begins to roll out in 2022, users will be able to make customised 2D and 3D avatars, which they can use to represent themselves in a Teams meeting.
- A headset won’t necessarily be needed for this feature, and the platform will use a mix of Artificial Intelligence (AI) and a user’s device camera to figure out where their mouth is and mimic movements.
Cite or link to this article
Griffin, M. (2021) 'Working in the Metaverse gets closer as Microsoft goes all in', 311 Institute, 13 November. Available at: https://www.311institute.com/working-in-the-metaverse-gets-closer-as-microsoft-goes-all-in/ (Accessed: 1 October 2026).
Facebook, now Meta, has been making a splash in recent weeks with its shift of focus to the Metaverse, an immersive online world of Augmented and Virtual Reality (VR), where people can communicate, play, and work using its Infinite Office app on the Oculus VR platform. But it isn’t the only tech giant trying to make virtual communications and work more immersive.
At its Ignite conference the other day Microsoft announced that it is bringing its concept of the metaverse to Teams.
“The metaverse enables shared experiences across both the physical and digital worlds,” explained Frank Shaw, Microsoft’s corporate VP for communications, in a blog post.
Microsoft Metaverse?
“As enterprises accelerate their digital transformation, the metaverse can help people meet up in a digital environment, make meetings more comfortable with the use of avatars and facilitate creative collaboration from all around the world.”
Microsoft first revealed Mesh earlier this year, a new mixed-reality platform to help people feel like they are in the same room as each other. But now the company has given a glimpse of how this technology will be integrated into Teams.
When Mesh for Teams begins to roll out in 2022, users will be able to make customised 2D and 3D avatars, which they can use to represent themselves in a Teams meeting. Other attendees might also be represented by avatars, or can continue to show themselves on video, with a static picture or bubble with their initials.
A headset won’t necessarily be needed for this feature, and the platform will use a mix of Artificial Intelligence (AI) and a user’s device camera to figure out where their mouth is and mimic movements.
Building on that, organisations will be able to use and build immersive workspaces, or metaverses, within Teams. Users can then take their avatars into these spaces to communicate and collaborate with colleagues.
Microsoft 365’s Jared Spataro said these might resemble physical spaces such as conference rooms, design centres and networking spaces, in a bid to “enhance camaraderie, spark creativity, and foster serendipitous water-cooler connections”.
To access Mesh for Teams, users will be able to use smartphones, PCs, tablets, VR headsets or a HoloLens, and Microsoft said the experience would continue to evolve over time as sensor technology and devices improve.
“Whatever the device, the mixed-reality technology will give each user an avatar that provides a sense of presence, that allows them to be their expressive selves when they don’t want to be on camera,” said Microsoft’s John Roach.
While Meta may be focused on creating a metaverse for all kinds of occasions Microsoft’s Mesh for Teams ties in firmly with its plans to prepare for the new world of hybrid work. The idea is that mixed-reality and virtualisation technologies can help colleagues collaborate or undergo training together using holoportation or avatars.
The company is also building translation and transcription tools into Mesh for Teams, so you can communicate with a co-worker in another language – as we saw at their keynote launch a while back - as well as productivity tools such as PowerPoint.
“As the digital and physical worlds come together, we are creating an entirely new platform layer, which is the metaverse,” said Microsoft CEO Satya Nadella at the event. “We’re emerging into a new era where you and the invaluable work you do will be more necessary than ever.”
FAQ
Why does this matter?
The future of work is arguably virtual, more specifically AR and VR, and companies are lining up to dominate this new world.

About the author
Matthew Griffin Founder, 311 Institute
Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."
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Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 15-time best selling author of the "Codex of the Future" series, Matthew is the Founder and Futurist in Chief of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.
An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.
As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.
Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.
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Sources and further reading
- Facebook company is now meta about.fb.com
Source: first published by the 311 Institute on 13 November 2021. Cite as: Griffin, M. (2021). Working in the Metaverse gets closer as Microsoft goes all in. 311 Institute. https://www.311institute.com/working-in-the-metaverse-gets-closer-as-microsoft-goes-all-in/
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