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Virtual worlds

Formula E’s new E-Sports “ghosting” app lets gamers race real drivers in real time

As physical and digital worlds merge in the future we'll see more people playing in real time against professional sports men and women in virtual worlds.

Key takeaways

  • Using telemetry, the real-time racing is replicated in CGI and a gamer can battle the FE drivers as the race takes place.
  • Players can also post their best qualifying times and compete after the race has finished to reproduce scenarios and challenges that occurred in the real race.
  • Thanks to the expertise of Virtually Live, the ABB FIA Formula E Championship has yet again shown it's at the forefront of developing accessible and inclusive content at the fans fingertips.
Cite or link to this article

Griffin, M. (2019) 'Formula E’s new E-Sports “ghosting” app lets gamers race real drivers in real time', 311 Institute, 23 December. Available at: https://www.311institute.com/formula-es-new-e-sports-ghosting-app-lets-gamers-race-real-drivers-in-real-time/ (Accessed: 1 October 2026).

Last year I wrote about the first fully autonomous race car, and as sports companies try to find new ways to innovate the sporting experience Formula E (FE) have announced a world first and released a "Ghost racing" video game app that will allow fans to race against the series' drivers in real-time as a "world's first" in E-Sports.

The app will initially be released on smartphones and PC in a "long-term" partnership with Virtually Live, an entertainment company that specialises in creating Computer Generated Imagery (CGI) experiences from physical live events and rendering it in a virtual environment.

Virtually Live will use its proprietary technology to replicate an FE race using real-time CGI, which it says will "precisely mirror the positioning and order out on track".

Using telemetry, the real-time racing is replicated in CGI and a gamer can battle the FE drivers as the race takes place. Players can also post their best qualifying times and compete after the race has finished to reproduce scenarios and challenges that occurred in the real race.

An early release preview
 

The game will also allow fans the chance to clip and share moments from the game on social media, and if the E-Sports experience can be streamed using a platform like Google’s cloud game streaming platform Stadia that was unveiled at the start of the year, then in time there might be nothing stopping you from watching a race via YouTube, clicking a button on the remote and jumping straight into the race, virtually of course, to race the drivers round the track. And that’d be awesome, so hopefully that’s something they’ll add down the metaphorical road.

FE, which says virtual reality will become "an addition in the future," has also released pre-alpha, work in progress video footage of the app in action and has said that the game will take place on "multiple" further platforms down the line.

"I remember before we launched the first-ever season of Formula E, we said fans no longer just want to watch or follow a sport - they want to participate in it too," said FE CEO Alejandro Agag. "The cutting-edge technology used to create the live ghost racing game is extraordinary. Thanks to the expertise of Virtually Live, the ABB FIA Formula E Championship has yet again shown it's at the forefront of developing accessible and inclusive content at the fans fingertips. This is another milestone in the arena of eSports with Formula E leading the charge."

Gamers wishing to play the app can register their interest to be one of the first to play it.

Ghost play and ghost racing, has been a feature in racing games for some time, although it has traditionally been an on-track representation of a lap time target for a gamer to beat, rather than a real-time racing experience. And this is just a glimpse of what the future of E-Sports could like as the real and virtual worlds continue to merge.

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As physical and digital worlds merge in the future we'll see more people playing in real time against professional sports men and women in virtual worlds.

Matthew Griffin

About the author

Matthew Griffin Founder, 311 Institute

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."

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Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 15-time best selling author of the "Codex of the Future" series, Matthew is the Founder and Futurist in Chief of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.

An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.

As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.

Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.

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Sources and further reading

  1. Virtually Live virtuallylive.com
  2. Ghostracing info.fiaformulae.com

Source: first published by the 311 Institute on 23 December 2019. Cite as: Griffin, M. (2019). Formula E’s new E-Sports “ghosting” app lets gamers race real drivers in real time. 311 Institute. https://www.311institute.com/formula-es-new-e-sports-ghosting-app-lets-gamers-race-real-drivers-in-real-time/

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