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AI finally aces motion capture without all the mocap gadgets

Motion capture is going to be even more important in the future, just think content creation, healthcare, sports tracking, Metaverse avatars, and this breakthrough makes it much easier.

Key takeaways

  • Motion capture (Mocap), the process of recording people’s movements so they can be used for a variety of purposes, such as in games and movies, traditionally requires special equipment, cameras, and software.
  • PhysCap ostensibly achieves state of the art accuracy on existing benchmarks and qualitatively improves stability at training time.
  • The study co-authors found that while PhysCap generalized well across scenes with different backgrounds, it sometimes mis predicted foot contact and therefore foot velocity.
Cite or link to this article

Griffin, M. (2022) 'AI finally aces motion capture without all the mocap gadgets', 311 Institute, 9 October. Available at: https://www.311institute.com/ai-finally-aces-motion-capture-without-all-the-mocap-gadgets/ (Accessed: 1 October 2026).

Motion capture (Mocap), the process of recording people’s movements so they can be used for a variety of purposes, such as in games and movies, traditionally requires special equipment, cameras, and software. But now researchers at the Max Planck Institute and Facebook Reality Labs claim they’ve developed a machine learning algorithm, PhysCap, that works with any off-the-shelf DSLR camera running at 25 frames per second.

In a paper expected to be published in the journal ACM Transactions on Graphics soon the team details what they say is the first of its kind for real-time, physically plausible 3D motion capture system that accounts for environmental constraints like floor placement. PhysCap ostensibly achieves state of the art accuracy on existing benchmarks and qualitatively improves stability at training time.

See the tech in action

Motion capture is a core part of modern film, game, and app development, and attempts to make motion capture practical for amateur videographers have ranged from a $2,500 suit to a commercially available framework that leverages Microsoft’s depth-sensing Kinect. But these are imperfect, even the best human pose-estimating systems struggle to produce smooth animations, yielding 3D models with improper balance, inaccurate body leaning, and other artifacts of instability. PhysCap, on the other hand, reportedly captures physically and anatomically correct poses that adhere to physics constraints.

In experiments, the researchers tested PhysCap on a Sony DSC-RX0 camera and a PC with 32GB of RAM, a GeForce RTX 2070 graphics card, and an eight-core Ryzen7 processor, which they used to capture and process six motion sequences in scenes acted out by two performers. The study co-authors found that while PhysCap generalized well across scenes with different backgrounds, it sometimes mis predicted foot contact and therefore foot velocity. Other limitations that arose were the need for a calibrated floor plane and a ground plane in the scene, which the researchers note is harder to find outdoors.

To address these limitations, the team plans to investigate modelling hand-scene interactions and contacts between a person’s legs and body in seated and reclining poses.

“Since the output of PhysCap is environment-aware and the returned root position is global, it is directly suitable for virtual character animation, without any further post-processing,” the researchers wrote. “Here, applications in character animation, virtual and augmented reality, telepresence, or human-computer interaction are only a few examples of high importance for graphics.”

311 Intelligence

What this means for your organisation

Mocap leaves the studio.

Special suits and camera rigs are no longer required. One ordinary camera can do much of the job. Small teams can now capture motion cheaply.

New uses open up.

Sports coaching, physiotherapy and virtual reality training all need motion data. Cheaper capture widens access. Health and sport firms should test it.

Avatars get realistic movement.

Lifelike motion makes avatars in the metaverse more convincing. Virtual film production gains too. Plan how motion data feeds your digital products.

Three questions for your next leadership meeting

  1. Where could cheap motion capture help our products or services?
  2. Could camera-based analysis support health or training work?
  3. How would realistic avatars change our digital offers?

The trends and technologies behind this story

From the 311 Starburst, the 311 Strategic Intelligence Unit’s map of the technologies and trends shaping the next 50 years.

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Analysis by the 311 Strategic Intelligence Unit, from Matthew Griffin’s article and 311 data. First published on Fanatical Futurist.

FAQ

Why does this matter?

Motion capture is going to be even more important in the future, just think content creation, healthcare, sports tracking, Metaverse avatars, and this breakthrough makes it much easier.

Matthew Griffin

About the author

Matthew Griffin Founder, President and Futurist, 311 Institute

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."

Read full bio

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 17-time best selling author of the "Codex of the Future" series, Matthew is the Founder, President and Futurist of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.

An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity programme, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.

As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.

Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.

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Sources and further reading

  1. PhysCap gvv.mpi-inf.mpg.de
  2. 2008.08880.pdf arxiv.org
  3. This 2500 suit simplifies motion capture for filmmakers pcmag.com

Source: first published by the 311 Institute on 9 October 2022. Cite as: Griffin, M. (2022). AI finally aces motion capture without all the mocap gadgets. 311 Institute. https://www.311institute.com/ai-finally-aces-motion-capture-without-all-the-mocap-gadgets/

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