AI generated games are starting to appear on Steam
AI is getting better at creating all kinds of content, whether it be from text or audio inputs, or whether it's from scratch and this is just another example gaining momentum.
Key takeaways
- The developer claims that everything, from the art to the story to the music has been generated by AI of some kind.
- See it in action This Girl Does Not Exist is the product of a married couple, one of whom spoke to Kotaku via Discord for this story.
- Not having to make art from the ground up does mean things move quicker, but since This Girl Does Not Exist was a dating game, it needed multiple attractive, persistent characters for the player to romance.
Cite or link to this article
Griffin, M. (2022) 'AI generated games are starting to appear on Steam', 311 Institute, 18 October. Available at: https://www.311institute.com/ai-generated-games-are-starting-to-appear-on-steam/ (Accessed: 1 October 2026).
I’ve written a book and been talking for years about how in the long run Artificial Intelligence (AI) will end up making the vast majority of content we consume, although not all of it because obviously we humans will still have stuff to show off and shout about too. And, surely enough, from AI generated art and books to articles, blogs, games, logos, and video, and even Digital Humans, foley, VFX, and Virtual Reality (VR) content, it’s getting there, fast.
Some of this is thanks to so called AI “Transformers” that can convert one form of input, such as text, into another form of output, like imagery, such as OpenAI’s DALL-E model which wowed the world recently. The rest of the AI generated content is then made from scratch by AI and while both are intriguing it’s this latter one that’s the most interesting, the most challenging, and potentially the most dangerous especially as we think about the impact that basic DeepFakes are having on today’s trust environment and society.
The Future of Synthetic Content, by keynote Matthew Griffin
On Steam, PC gaming’s most popular platform, the barrier for selling games is already pretty low, so enter This Girl Does Not Exist, a recent Steam game with simple puzzle gameplay that nonetheless signals a massive change that will soon hit the gaming industry. The developer claims that everything, from the art to the story to the music has been generated by AI of some kind.
If you haven’t heard of it that’s not surprising, as the game currently only has one review on Steam, and it’s not a positive one. But the story behind the game is curious, and indicative of larger tensions that will only become more visible within the space.
See it in action
This Girl Does Not Exist is the product of a married couple, one of whom spoke to Kotaku via Discord for this story. “mrspotatoes,” as she calls herself on the chat app, noted that going in, her husband was worried that people would “hate it” and “disregard it as not ‘real art,’” perhaps even “perceive it as low effort” on the same level as an “asset flip.” She however was more optimistic going in, hoping that people would be curious to see the “showcase of modern technology” and that players wouldn’t want to “miss the AI train” that’s sweeping larger online discourse right now.
Making a game with AI-generated assets comes with its own unique challenges, as she tells it. Not having to make art from the ground up does mean things move quicker, but since This Girl Does Not Exist was a dating game, it needed multiple attractive, persistent characters for the player to romance. Each one has their own story, voice over, and imagery. Using the popular image generation AI called Midjourney, it was a lot of trial and error to hit upon prompts that worked, and more trial and error to get usably similar results across multiple iterations.
“This is something with which the AI struggles,” the developer recounted, “how to generate images of the same person, yet in different poses / settings? I had to rerun a lot of the commands and try many times until I got out of it a set of pictures which would be the ‘same person.’”
After all was said and done, the pair sent the game to around 250 YouTubers, she claims. Almost nobody bit. It’s been the couple’s worst-selling by far, she says, despite having their back catalog containing NSFW games that Steam hides if the user isn’t logged in. And it seems that the unusual way they created the game’s assets was a major repellant for some people.
“One [YouTuber] did a livestream but during that livestream, people hated it...not the game, but the AI part,” she explained. “They wrote in the chat stuff like: ‘I feel the AI is gonna take our jobs / crap vibes from the game.’”
The response was disappointing, she says, especially since in their eyes the game is “revolutionary.” Still, based on our conversation, the response doesn’t seem to be deterring the game-developing couple from exploring the technology further. mrspotatoes says it’ll come into play in their next sexy game somehow, but AI will only assist in some aspects of the development. Maybe less important details, she says, like the UI, or the backgrounds.
“If I would do a whole AI game again,” she mused, “I would maybe try to tell people only after they finish the game and see what would the reactions be, as I think with This Girl, maybe people had prejudices up front.”
What this means for your organisation
Content costs collapse.
One couple made a full game with AI tools. Production that once needed teams now needs very few people. Expect a flood of cheap content.
Quality and trust matter.
Players may see AI-made work as low effort. Brands will need to prove value. Be open about how content is made.
Budgets face pressure.
Soaring game budgets are already forcing cuts. AI could ease costs for large studios too. Plan where AI fits in production.
Three questions for your next leadership meeting
- Where could AI cut our content production costs?
- How would our audience react to AI-made content?
- How will we keep quality high as volume rises?
The trends and technologies behind this story
From the 311 Starburst, the 311 Strategic Intelligence Unit’s map of the technologies and trends shaping the next 50 years.
Analysis by the 311 Strategic Intelligence Unit, from Matthew Griffin’s article and 311 data. First published on Fanatical Futurist.
FAQ
Why does this matter?
AI is getting better at creating all kinds of content, whether it be from text or audio inputs, or whether it's from scratch and this is just another example gaining momentum.

About the author
Matthew Griffin Founder, 311 Institute
Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."
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Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 17-time best selling author of the "Codex of the Future" series, Matthew is the Founder and Futurist in Chief of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.
An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.
As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.
Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.
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Sources and further reading
- talking for years youtu.be
- This Girl Does Not Exist store.steampowered.com
Source: first published by the 311 Institute on 18 October 2022. Cite as: Griffin, M. (2022). AI generated games are starting to appear on Steam. 311 Institute. https://www.311institute.com/ai-generated-games-are-starting-to-appear-on-steam/
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