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DeepMind’s self-learning AI took four hours to learn and master chess

Generalised AI's that can learn and master complex subjects within hours will have wide ranging benefits for industry and society alike.

Cite or link to this article

Griffin, M. (2017) 'DeepMind’s self-learning AI took four hours to learn and master chess', 311 Institute, 19 December. Available at: https://www.311institute.com/deepminds-ai-took-four-hours-to-learn-and-master-chess/ (Accessed: 1 October 2026).

As most people will happily tell you Chess isn't an easy game, at least by human standards, but for an Artificial Intelligence (AI) powered by what many are starting to call an “alien like” intelligence as it turns out the game that has kept some of the best human minds busy for millennia is little more than a trivial distraction that can be learned and mastered in just a few hours.

In a paper published last week a team of researchers at Google’s DeepMind lab detailed how their latest creation, called AlphaZero, which is a tweaked more generic version of AlphaGo Zero, a self-learning AI that “creates its own knowledge with no human input,” and the descendent of the great Alpha Go that routinely annihilated the world’s best Go players before being annihilated itself by AlphaGo Zero 100 games to nil, took just four hours to learn the rules of chess before obliterating the open source world champion chess program Stockfish with “superhuman” like performance.

Put this another way AlphaZero ingested and absorbed all the world’s chess knowledge in less time than it takes to drive from London to Manchester, and after being programmed with nothing more than the rules of chess it took Stockfish to town, playing 100 games, winning 28 and drawing in all the rest, with Stockfish recording no wins and AlphaZero no losses.

"We now know who our new overlord is," said chess researcher David Kramaley, the CEO of chess science website Chessable, “it will no doubt revolutionise the game, but think about how this could be applied outside chess. This algorithm could run cities, continents, universes."

DeepMind has been developing and refining its AI’s for years, teaching them to do everything from dream, fight one another and imagine, to giving them human like memory and the ability to self-learn, and super human skills that include building new AI's, lip reading, play games and translating hundreds of languages on the fly, and it’s clear that it’s only just starting to get warmed up.

Unlike AlphaGo Zero and AlphaZero’s predecessors, who all learned to play their games by watching and analysing the moves made by human players, ironically a tactic that was intended to help the fledgling AI’s master strategy but that now is increasingly looking like it was actually more of a hindrance than a help, the two newest members of the family are increasingly showing us just how devastatingly effective their approach to self-learning actually is.

"It's like an alien civilisation inventing its own mathematics," says computer scientist Nick Hynes from MIT, “what we're seeing here is a model free from human bias and presuppositions. It can learn whatever it determines is optimal, which may indeed be more nuanced that our own conceptions of the same."

In their latest paper the researchers outline how the latest AlphaZero AI takes the self-learning technique, called Reinforcement Learning, and manages to apply it much more generally than you’d expect in order to give it the ability to solve a broader range of problems. And that broader focus means AlphaZero doesn't just play chess. It also plays Shogi, a form of Japanese Chess, and Go too, and unsurprisingly, it only took two and eight hours respectively to master those games as well.

"I always wondered how it would be if a superior species landed on Earth and showed us how they played chess," said chess grandmaster Peter Heine Nielsen, “now I know."

Check mate, mate.

311 Intelligence

What this means for your organisation

Human examples may hold systems back.

Earlier DeepMind systems learned by watching human players. That approach now looks more like a hindrance than a help. AlphaZero was given only the rules, and it still beat Stockfish over 100 games without losing one.

One method now covers several problems.

The same self-learning technique mastered chess in four hours, Shogi in two and Go in eight. Reinforcement learning is rated Act now, with a readiness level of 9 and wide use by 2027. Leaders should look for tasks in their own work that have clear rules and a clear measure of success.

Prepare now, but keep claims in check.

Chess researcher David Kramaley suggested the algorithm could be applied far beyond chess. Self-learning AI is rated Prepare, with wide use by 2030, while artificial general intelligence is rated Explore at a readiness level of 3. Plan for the first and watch the second.

Three questions for your next leadership meeting

  1. Where do our past human decisions limit what a system could find?
  2. Which of our tasks have clear rules and a clear measure of success?
  3. Who owns the plan for self-learning systems in our firm?

The trends and technologies behind this story

From the 311 Starburst, the 311 Strategic Intelligence Unit’s map of the technologies and trends shaping the next 50 years.

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Analysis by the 311 Strategic Intelligence Unit, from Matthew Griffin’s article and 311 data. First published on Fanatical Futurist.

FAQ

Why does this matter?

Generalised AI's that can learn and master complex subjects within hours will have wide ranging benefits for industry and society alike.

Matthew Griffin

About the author

Matthew Griffin Founder, 311 Institute

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."

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Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 17-time best selling author of the "Codex of the Future" series, Matthew is the Founder and Futurist in Chief of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.

An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.

As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.

Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.

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Sources and further reading

  1. 1712.01815.pdf arxiv.org
  2. Stockfish stockfishchess.org
  3. Chessable chessable.com

Source: first published by the 311 Institute on 19 December 2017. Cite as: Griffin, M. (2017). DeepMind’s self-learning AI took four hours to learn and master chess. 311 Institute. https://www.311institute.com/deepminds-ai-took-four-hours-to-learn-and-master-chess/

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