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Eight360 unveil the “Spinning ball of Death,” a new crazy immersive VR simulator

As our ability to create simulated virtual worlds and experiences improves we need new gadgets and toys to get the best from them.

Key takeaways

  • About 2 m (6.5 ft) on each side, the Nova weighs less than 500 kg (1,100 lb), meaning it can be moved on a pallet jack or stuck in a shipping container for transport.
  • Instead, Eight360 is working with defense forces, mining and forestry industries where vehicles cost millions of dollars, accidents are a very big deal and training needs to encompass tilt angles.
  • One is to help people and make the world a better place and solve problems, and the other is to make an Iron Man suit and blow shit up.
Cite or link to this article

Griffin, M. (2020) 'Eight360 unveil the “Spinning ball of Death,” a new crazy immersive VR simulator', 311 Institute, 11 May. Available at: https://www.311institute.com/eight360-unveil-the-spinning-ball-of-death-a-new-crazy-immersive-vr-simulator/ (Accessed: 1 October 2026).

As we continue to see more people take the leap into Virtual Reality (VR), albeit still very slowly, and start seeing companies develop new types of mobile electromagnetic and levitating floors and haptic clothing, from gloves, to jackets and even full body suits, that help gamers and sports enthusiasts alike run marathons and explore Fortnite and Minecraft worlds in the confines of their small living rooms as though they were really there, we’re now seeing even more deep immersion tech emerge.

One of the latest ones is the Nova, an extreme fully untethered ball that looks a lot like the gyroballs in Jurassic World that, just like it’s movie counterpart, can spin its occupants in it in any direction and create all sorts of wild gravity defying effects for total VR immersion.

It's the work of New Zealand startup Eight360, which has risen from true garage status to produce what Founder and CEO Terry Miller calls, "the crazy spinning ball of death."

The crazy spinning ball of Death in action!

Miller explained how the idea started out as a "weekend hobby beer project" at the Wellington Makerspace, to perhaps build a helicopter hover training rig, including VR was merely an excuse to buy headsets. The initial "super janky" prototype was blacked out, totally dark inside and ran off a car battery. "It actually worked surprisingly well," says Miller, "until some metal shavings got in the computer and blew it up, while someone was inside it. It's OK, it was one of us. A founder, that's fine. But it was actually really cool, and we thought we could make this better."

The team then raised enough cash to move into a half-office in a condemned building.

"It was a leaky garage, half full of cars and half full of us," Miller says. "Water pissed in and pooled on the floor when it rained, and it was up a dodgy ramp, so we couldn't get these big balls in and out without some difficulty. But it was cheap!"

From there, it was full steam ahead iterating through another generation before completing the V3 Nova platform shown here and moving the company into a proper facility. About 2 m (6.5 ft) on each side, the Nova weighs less than 500 kg (1,100 lb), meaning it can be moved on a pallet jack or stuck in a shipping container for transport.

The base plugs into a standard three-phase socket, while the ball itself contains a powerful computer, a battery power storage rig, a chair and harness, a VR headset and more or less whatever kind of control scheme you want to put in there, from car controls to flight yokes, helicopter controls, etc. Even the seats can be switched out to match the vehicle you're emulating.

The VR tracking system is a custom design, programmed to take account of the ball's ability to place itself in any orientation. "We put you upside down," says Miller, "but you're still upright in the chair, so we have to cancel out the motion of the platform. Nobody else has done that, it's kinda cool."

The ball sits on, and is moved by, three omni wheels, each of which is capable of driving the ball in one direction without impeding motion in the other directions. This gives the software the ability to pitch, roll or yaw the ball in any direction and at great speed. "It's complicated, says Miller. "I was always terrible at math. I failed calc and barely got into engineering, and then I had to teach myself all kinds of crazy stuff to make this work. I wrote the entire control system myself in Python." He stresses he's not a programmer; lord help the long-suffering software engineers that had to get in and clean up that code for production.

The motors driving the omni wheels are comically over-specified for their job. "We speced out ridiculous motors for it," says Miller. "So now it has a nominal roll rate of 180 degrees a second, which is too fast, but that's cool. That's faster than a phantom jet fighter. It's lots. The motors are overkill, we're turning them down."

The gravity effects don't just simulate tilt angles; they do a pretty amazing job of simulating acceleration, deceleration, turning forces, bumps and crashes. "So you're on the runway in a fighter jet in VR," says Miller, "and you hit the throttle to accelerate for take off. We roll you back in your seat, but your view stays exactly the same, and it feels like the acceleration is pushing you back in your seat. It feels real, like you're actually going to kill yourself. This is how it ends. Haha! You're actually convincing somebody that they're somewhere else. That's one of our tag lines: be transported.”

"What's interesting is that human perception in a lot of situations is relative. Even if the g-forces aren't proportional in magnitude to what you're seeing on the screen, it's the difference between down and sideways. You can fudge a lot of sensations like that. And then there's the haptics, the g-seats, the vibrators, the tightening harness straps that a lot of high-end sims have. There's so much to play with!"

Without modifications, the Nova works with off-the-shelf games and simulators like X-Plane, DCS World, Virtual Battle Sim 3, Dirt Rally, iRacing and Project Cars. "It's just responding to the physics in the content," says Miller, "so when you change vehicles, they feel very different. Like a racing car might feel very hard and stable and touchy, but then you load up a jeep, it starts feeling like a great lumbering, rolling thing.

"We were working with some software that let us move the center of gravity around in a truck, and boy could you feel that. When you went round a corner with a higher center of gravity, you could feel it wanting to tip over, it felt super dodgy. It gives you what the Army boys call the 'pucker factor,' and that's a real part of learning to drive these rigs. People forget it's not real."

Unfortunately, you probably won't be seeing the Nova ball in your man-cave any time soon. It's too expensive to make any sense in the gaming market. Instead, Eight360 is working with defense forces, mining and forestry industries where vehicles cost millions of dollars, accidents are a very big deal and training needs to encompass tilt angles.

"We're looking to lease them as a hardware as a service model," says Miller, "with ongoing maintenance and upgrades. It'll be on the order of $150k a year. So heavy, yeah."

There are also opportunities to sell the Eight360 to help control remotely controlled drone vehicles, from forestry tree-cutters to airborne drones, as well as other telepresence operated vehicles, like this Doosan digger that helped build homes in South Korea while being based in Germany that let operators control big machines remotely across 5G networks, where being embodied inside the vehicle virtually can confer big advantages.

Miller would also love the technology to make its way into the developing E-Sports marketplace as well like Formula E who recently released apps that let players ghost professional drivers. COVID-19 lockdowns ruined Eight360's planned launch event for the Nova platform, but has elevated E-Sports to become basically the only “game” in town.

"I loved the recent New Atlas article on the rise of e-racing. Most of the pro racers that are getting into this stuff have great home rigs, with the three monitors and the steering wheels and all that, but they don't move, so they can't feel what's going on," he says.

"It's missing something. We're trying to bring that feeling back, to put you right in the game. You're in it, you're there. There's a big opportunity there. Track time is very expensive for pro drivers, and they need every bit of an edge they can get over their competitors. And since everything's contaminated outside, e-racing is the new racing. You can get in this thing and feel the car moving, feel as if you're going down a hill, feel things moving around near the limits."

With a number of awards in his back pocket now, including NZ Young Engineer of the Year and a nomination for Young High Tech Achiever of the Year, Miller has assembled a team of "hardcore engineers" that have come to Eight360 from as far afield as Lockheed Martin and Tekron. "We currently have a team of 10 plus extras, pretty much all engineers," says Miller. "Many of these guys have been here since before I could pay them."

The company now has three V3 Nova rigs built and is ready to take orders and move to production.

"This is a very complex bit of equipment, it's high tech, it's not easy, and these guys … They're all here to build amazing things, and that's our whole culture. The #8 wire and hot glue gun is the best, masking tape on everything, and we're here to build something cool just because it's cool. There's two reasons people become engineers. One is to help people and make the world a better place and solve problems, and the other is to make an Iron Man suit and blow shit up. I'll allow you to guess which one is me."

311 Intelligence

What this means for your organisation

Motion closes the realism gap.

Eight360's Nova ball spins a rider in any direction while the view stays the same. Founder Terry Miller says it simulates acceleration, turning forces, bumps and crashes. Virtual reality training works better when the body feels what the eyes see.

Training targets costly, risky work.

Eight360 is aiming at defence forces, mining and forestry, where vehicles cost millions of dollars and accidents are a big deal. It plans to lease the rigs with ongoing maintenance and upgrades. Leaders should weigh that service model against the cost of real vehicle time.

Remote control and e-racing follow.

Miller sees uses in operating drone vehicles and telepresence machines, and in e-sports, where home rigs do not move. Being embodied inside a vehicle can confer big advantages. Three rigs are built and the firm is ready to take orders.

Three questions for your next leadership meeting

  1. Which of our training tasks are too risky or costly to practise on real vehicles?
  2. Would motion-based simulation change how well our operators learn to handle vehicles?
  3. Do we have remote-operated machines where a simulator rig could help our operators?

The trends and technologies behind this story

From the 311 Starburst, the 311 Strategic Intelligence Unit’s map of the technologies and trends shaping the next 50 years.

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Analysis by the 311 Strategic Intelligence Unit, from Matthew Griffin’s article and 311 data. First published on Fanatical Futurist.

FAQ

Why does this matter?

As our ability to create simulated virtual worlds and experiences improves we need new gadgets and toys to get the best from them.

Matthew Griffin

About the author

Matthew Griffin Founder, President and Futurist, 311 Institute

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."

Read full bio

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 17-time best selling author of the "Codex of the Future" series, Matthew is the Founder, President and Futurist of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.

An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.

As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.

Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.

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Sources and further reading

  1. Eight360 eight360.com
  2. the rise of e-racing newatlas.com

Source: first published by the 311 Institute on 11 May 2020. Cite as: Griffin, M. (2020). Eight360 unveil the “Spinning ball of Death,” a new crazy immersive VR simulator. 311 Institute. https://www.311institute.com/eight360-unveil-the-spinning-ball-of-death-a-new-crazy-immersive-vr-simulator/

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