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New VR boots finally let users walk forever in virtual reality for real

If you're fed up of standing in one place and waving your arms to get anywhere in VR these cyberpunk boots are for you.

Key takeaways

  • Essentially, it's the problem of having users believably traverse virtual space using a technology that's all about immersion.
  • Elsewhere another company, Virtuix, has opted for a different solution to the problem.
Cite or link to this article

Griffin, M. (2022) 'New VR boots finally let users walk forever in virtual reality for real', 311 Institute, 24 January. Available at: https://www.311institute.com/new-vr-boots-finally-let-users-walk-forever-in-virtual-reality-for-real/ (Accessed: 1 October 2026).

As everyone continues to rage about the future of Virtual Reality (VR) and the metaverse and how they can develop new product concepts that allow users to virtually experience smells, tastes, and touch some researchers are thinking even further ahead and wondering how they can let people move around these virtual worlds as seamlessly as we do in the real one.

So far we’ve seen new innovations such as electromagnetic floors and even robotic flooring systems that let the users walk miles in their own living rooms without ever leaving the spot, as well as the famous 360 degree spinning ball of death if you want an altogether different kind of experience ... But now another company, Ekto VR, has come up with a different take on these systems and developed the “Ekto One”, VR boots that “allow users to walk on the spot in order to traverse virtual spaces.”

The boots feature an array of motorized wheels on their soles that spin in the opposite direction to the wearer's forward motion. These allow the user to walk on the spot as if on a treadmill, giving them the feeling that they are moving forward. Of course, the technology is used in conjunction with a VR headset, or in the future VR glasses, meaning that the entire setup will essentially trick the user into thinking they are literally navigating the virtual space using their own two feet, which is neat.

As you can see from the video the project is still in its early development phase, meaning it likely won't be hitting the market for a while yet. But, if Ekto VR could make the technology look less cyberpunk then that would likely go a long way to improving things.

See them in action!

That said though they do undeniably hold the potential to help change people's limited interaction with VR, which is currently mostly reliant on joystick controllers that are held in the wearer's hand.

The "Infinite Walking" problem, a more technical term used to refer to the issue of VR users face planting into the floor, has been around since the advent of virtual reality in the 80s. Essentially, it's the problem of having users believably traverse virtual space using a technology that's all about immersion.

Elsewhere another company, Virtuix, has opted for a different solution to the problem. The company is building an omnidirectional treadmill for VR users, similar to the ones seen in the Steven Spielberg movie, 'Ready Player One,' and if Ekto VR and other projects deliver on their promise the technology could be crucial for the uptake of new metaverse projects that will greatly rely on that immersion factor to be successful.

311 Intelligence

What this means for your organisation

Movement is the weak point in VR.

Most VR still relies on joystick controllers held in the hand. The infinite walking problem has been around since the 80s. Boots that let people walk on the spot target that gap directly.

Immersion decides whether worlds succeed.

Metaverse projects rely heavily on immersion to work. Our data puts wide use of the metaverse at 2035 and of immersive reality at 2031. Natural movement could help close the gap, if the hardware delivers.

Treat it as early, not ready.

The boots are still in early development and will likely take a while to reach the market. Virtuix is taking a different route with an omnidirectional treadmill. Virtual reality training is rated Prepare, so teams can plan pilots now and keep the movement hardware under review.

Three questions for your next leadership meeting

  1. Which of our VR uses are held back by joystick movement?
  2. Would natural walking improve our training or design work in VR?
  3. Who tracks movement hardware and flags when it is ready to pilot?

The trends and technologies behind this story

From the 311 Starburst, the 311 Strategic Intelligence Unit’s map of the technologies and trends shaping the next 50 years.

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Analysis by the 311 Strategic Intelligence Unit, from Matthew Griffin’s article and 311 data. First published on Fanatical Futurist.

FAQ

Why does this matter?

If you're fed up of standing in one place and waving your arms to get anywhere in VR these cyberpunk boots are for you.

Matthew Griffin

About the author

Matthew Griffin Founder, President and Futurist, 311 Institute

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."

Read full bio

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 17-time best selling author of the "Codex of the Future" series, Matthew is the Founder, President and Futurist of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.

An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity programme, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.

As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.

Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.

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Sources and further reading

  1. Ekto VR ektovr.com
  2. with a VR headset interestingengineering.com
  3. Virtuix virtuix.com
  4. Virtuix omni one vr treadmill announce crowdfunding theverge.com

Source: first published by the 311 Institute on 24 January 2022. Cite as: Griffin, M. (2022). New VR boots finally let users walk forever in virtual reality for real. 311 Institute. https://www.311institute.com/new-vr-boots-finally-let-users-walk-forever-in-virtual-reality-for-real/

You are welcome to quote this article with credit and a link to the original.

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