Researchers create human VR avatars with three arms to improve productivity
Many people forget that virtual reality is just that - virtual, as a result it's often easy to forget that the rules of the real world don't have to apply in the virtual one.
Key takeaways
- Thanks to high quality VR motion controllers, computer users are beginning to reach into the digital world in an entirely new and tangible way.
- Having only ever lived with two arms, a virtual third arm would need to be easy to learn to control to be of any use so the team defined three methods of controlling a third arm that extends outward from the virtual user’s chest.
- Turning and tilting the head causes the arm move in a relatively intuitive way.
Cite or link to this article
Griffin, M. (2016) 'Researchers create human VR avatars with three arms to improve productivity', 311 Institute, 23 November. Available at: https://www.311institute.com/researchers-create-human-vr-avatars-with-three-arms-to-improve-productivity/ (Accessed: 1 October 2026).
Researchers at Stanford University think that having a third arm in VR could make you a more efficient, albeit virtual, human. So they’ve set out to learn what they can about the most effective means of controlling an extra limb in virtual reality (VR).
Thanks to high quality VR motion controllers, computer users are beginning to reach into the digital world in an entirely new and tangible way. But this is VR after all, and we can do whatever we want, so why be restricted to a mere two arms? Researchers at Stanford’s Virtual Human Interaction Lab have finally said “enough is enough,” and have begun studying which control schemes are most effective for use with a virtual third arm.
Having only ever lived with two arms, a virtual third arm would need to be easy to learn to control to be of any use so the team defined three methods of controlling a third arm that extends outward from the virtual user’s chest.
The first method controls the arm via the user’s head. Turning and tilting the head causes the arm move in a relatively intuitive way. The second method, which the researchers call ‘Bimanual’, uses the horizontal rotation of one controller combined with the vertical rotation of a second controller to act as inputs for the arm. And the third method, called ‘Unimanual’ uses the horizontal and vertical rotation of just a single controller to drive the third arm.
In their paper, called Evaluating Control Schemes for the Third Arm of an Avatar, the team detail the experiments they designed to test the efficiency of each schema - one of which was to get their test subjects to tap a randomly changing white block among a grid of blocks, with one grid for the left arm, another for the right arm, and a third set that’s further away and only reachable by the third arm.
Recent research into immersive virtual environments has shown that users can not only inhabit and identify with novel avatars with novel body extensions, but also learn to control novel appendages in ways that benefit the task at hand and that ultimately improve productivity. What the team found was that both the unimanual and the head-control were significantly faster, elicited significantly higher body ownership, and were preferred over the bimanual control schema which they felt was significantly more challenging to control.
Ultimately, the idea of a third arm in VR is something of a metaphor. When you break it down the study was more about how humans might be able to add, then use different types of appendages to complete different, virtual tasks - whatever those appendages might be.
FAQ
Why does this matter?
Many people forget that virtual reality is just that - virtual, as a result it's often easy to forget that the rules of the real world don't have to apply in the virtual one.

About the author
Matthew Griffin Founder, 311 Institute
Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."
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Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 15-time best selling author of the "Codex of the Future" series, Matthew is the Founder and Futurist in Chief of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.
An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.
As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.
Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.
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Sources and further reading
- Stanford University stanford.edu
- Evaluating Control Schemes for the Third Arm of an Avatar vhil.stanford.edu
Source: first published by the 311 Institute on 23 November 2016. Cite as: Griffin, M. (2016). Researchers create human VR avatars with three arms to improve productivity. 311 Institute. https://www.311institute.com/researchers-create-human-vr-avatars-with-three-arms-to-improve-productivity/
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