Get ready to experience millions of new, immersive worlds
The way we interact with technology is changing. We are slowly moving away from using keyboards and mice to using a mix of new technologies that will immerse us in new worlds and imbue us with new, vibrant experiences
Key takeaways
- Despite that though many people still see this new form of interaction as a novelty rather than a serious tool that can be used in everyday life, or in the enterprise.
- The content and devices become better, they become more affordable and more accessible.
Cite or link to this article
Griffin, M. (2016) 'Get ready to experience millions of new, immersive worlds', 311 Institute, 19 November. Available at: https://www.311institute.com/get-ready-to-experience-millions-of-new-immersive-worlds/ (Accessed: 1 October 2026).
There is no doubt that technology has rapidly developed since the dawn of computing but the ways humans interface with it have largely remained the same and despite all of today's amazing technologies we're still pretty much shackled to keyboards and mice.
Where are the computers we can control using our brains? Or the 3D, immersive holographic systems that we can flick through using simple gestures, or natural language? Arguably the only significant change over the past decade has been the invention of the touch screen.
A new study released by Juniper Research suggests that we are on the cusp of a paradigm shift though. The study posits that by 2020, “there will be as many as 492 million motion and gesture-tracking devices,” and the report goes on to say, “gesture and motion control will become vital for certain forms of human computer interaction in the coming years.”
That said though while analysts are often quite good at spotting future trends they're almost always awful about the timing of them. Take Virtual Reality (VR) as a case in point - most analysts said that 2016 would be "The year of VR" and while there have certainly been some great advances we've by no means seen any form of significant societal adoption which, it could be argued, is still a decade away.
That's because culture, and regulators it also has to be said, always lag technology. For example, if it wasn't for the regulators you could go out and buy a self-driving car today - albeit that they're still relatively expensive but over time they will become more affordable. And culturally it's going to take time for people to "get their head" around the technology - giving up control in this case, and overcome their fears or preconceptions until they finally succumb.
Back to the report though. The beginnings of this particular trend can be traced back to the gaming industry that first introduced people to gesture control, via devices like the Microsoft Kinect, and, more recently, Augmented Reality (AR), thanks to the Pokemon phenomenon, and VR. Despite that though many people still see this new form of interaction as a novelty rather than a serious tool that can be used in everyday life, or in the enterprise.
However, things, over time, change. The content and devices become better, they become more affordable and more accessible. And slowly more and more people adopt it until one day it's the new normal.
Today Generation Y and Z are the generations most likely to embrace being "immersed" in these new gesture controlled, AR-VR fuelled worlds and with companies like Nvidia building "VR" ready headquarters and more and more companies, such as Sony, Oculus and crew creating award winning VR shorts it's inevitable that the flip will come but don't expect it to happen over night.
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The way we interact with technology is changing. We are slowly moving away from using keyboards and mice to using a mix of new technologies that will immerse us in new worlds and imbue us with new, vibrant experiences

About the author
Matthew Griffin Founder, 311 Institute
Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."
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Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 15-time best selling author of the "Codex of the Future" series, Matthew is the Founder and Futurist in Chief of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.
An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.
As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.
Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.
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Source: first published by the 311 Institute on 19 November 2016. Cite as: Griffin, M. (2016). Get ready to experience millions of new, immersive worlds. 311 Institute. https://www.311institute.com/get-ready-to-experience-millions-of-new-immersive-worlds/
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