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Biotech and enhanced humans

Brain implant helps a blind woman regain her sight and play computer games

As our knowledge of the human brain improves in the future we might not need eyes to see, as well as having new ways to "cure" blindness.

Key takeaways

  • Courtesy: CNET According to MIT Technology Review, Gómez first began working with researchers in late 2018.
  • The system, developed by Eduardo Fernandez, director of neuroengineering at the University of Miguel Hernandez, works like this.
  • Eventually, Fernandez hopes their efforts can help return sight to many more of the world’s blind people.
Cite or link to this article

Griffin, M. (2020) 'Brain implant helps a blind woman regain her sight and play computer games', 311 Institute, 2 March. Available at: https://www.311institute.com/brain-implant-helps-a-blind-woman-regain-her-sight-and-play-computer-games/ (Accessed: 1 October 2026).

Historically if you were blind you were blind forever, but technology is changing that paradigm with the development of new 3D printed corneas, bionic eyes, and gene editing tools that reverse blindness, as well as the development of Virtual Reality (VR) technologies that are helping even the legally blind see again.

In a new twist in the race to “cure” blindness though now a team of researchers in Spain have decided to skip the eye entirely and instead just send signals direct to the brain’s visual cortex instead – and so far their trials of this sci-fi like technology have been successful.

Amazingly, 15 years after losing her sight, Bernardeta Gómez, who suffers from toxic optic neuropathy, used the experimental technology to recognize lights, letters, shapes, people, and even to play a basic video game sent directly to her brain via an implant.

See how it works. Courtesy: CNET

According to MIT Technology Review, Gómez first began working with researchers in late 2018. Over the next six months, she spent four days a week dialling in the technology’s settings and testing its limits.

The system, developed by Eduardo Fernandez, director of neuroengineering at the University of Miguel Hernandez, works like this.

A camera embedded in a pair of thick, black-rimmed glasses records Gómez’s field of view and sends it to a computer. The computer translates the data into electrical impulses the brain can read and forwards it to an invasive brain implant by way of a cable plugged into a port in the skull. The implant stimulates neurons in Gómez’s visual cortex, which her brain interprets as incoming sensory information. Gómez perceives a low-resolution depiction of her surroundings in the form of yellow dots and shapes called phosphenes which she’s learned to interpret as objects in the world around her.

The technology itself is still very much in the early stages and Gómez is the first to test it, but the team aims to work with five more patients in the next few years. Eventually, Fernandez hopes their efforts can help return sight to many more of the world’s blind people.

Brain implants are far riskier than eye implants so it could be several years before we see the technology being commercialised, but nonetheless Brain Machine Interfaces (BMIs) are quickly advancing on a number of fronts.

The implant used in Fernandez’s research is a fairly common device called a Utah array. The square array is a few millimeters wide and contains 100 electrode spikes which are inserted into the brain. Each spike stimulates a few neurons. Similar implants have helped paralyzed folks control robotic arms and regain their sense of touch, and type messages with just their thoughts.

Though they’ve been the source of several BMI breakthroughs, the arrays aren’t perfect.

The electrodes damage surrounding brain tissue, scarring renders them useless all too quickly, and they only interact with a handful of neurons. So, as a result the ideal device would have bio-compatible materials and transistors, be wireless, last decades in the brain, limiting the number of surgeries needed, and offer greater precision and resolution.

Ferndandez believes his implant can be modified to last decades, and while the current maximum resolution is 10 by 10 pixels, he envisions one day implanting as many as 6 on each side of the brain to deliver a resolution of at least 60 by 60 pixels.

In addition to all of this work new technologies are in the works. Famously, Elon Musk’s company Neuralink is developing soft, thread-like electrodes that are deftly laced into brain tissue by an autonomous robot. Neuralink is aiming to include 3,000 electrodes on their device to chat up far more neurons than is currently possible, although it’s not clear whether there’s a limit to how many more neurons actually add value. Still other approaches, that are likely further out, such as Facebook’s non-invasive BMI technology, do away with electrodes altogether, using light or chemicals to control gene-edited neurons.

Fernandez’s process also relies on more than just the hardware. The team used machine learning, for example, to write the software that translates visual information into neural code. This can be further refined, and in the coming years, as they work on the system as a whole, the components will no doubt improve in parallel. But how quickly it all comes together in a product for wider use isn’t clear.

Fernandez is quick to dial back expectations, pointing out that these are still early experiments, and he doesn’t want to get anyone’s hopes up. Still, given the choice, Gómez said she’d have elected to keep the implant and wouldn’t think twice about installing version two.

“This is an exciting time in neuroscience and neurotechnology, and I feel that within my lifetime we can restore functional sight to the blind,” says Yoshor.

FAQ

Why does this matter?

As our knowledge of the human brain improves in the future we might not need eyes to see, as well as having new ways to "cure" blindness.

Matthew Griffin

About the author

Matthew Griffin Founder, 311 Institute

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."

Read full bio

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 15-time best selling author of the "Codex of the Future" series, Matthew is the Founder and Futurist in Chief of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.

An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.

As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.

Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.

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Sources and further reading

  1. toxic optic neuropathy eyewiki.aao.org
  2. According to MIT Technology Review technologyreview.com
  3. University of Miguel Hernandez umh.es
  4. Utah array blackrockmicro.com

Source: first published by the 311 Institute on 2 March 2020. Cite as: Griffin, M. (2020). Brain implant helps a blind woman regain her sight and play computer games. 311 Institute. https://www.311institute.com/brain-implant-helps-a-blind-woman-regain-her-sight-and-play-computer-games/

You are welcome to quote this article with credit and a link to the original.

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