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Generative AI is coming for Hollywood as Cuebric accelerates production

Generative AI has the ability to dramatically accelerate, and disrupt, the movie making industry and it's arrived in Tinsel Town.

Key takeaways

  • Sometimes they went on location, sometimes they filmed on studio back lots with fake New York street scenes and building facades, and sometimes they hired painters to create backdrops.
  • Industrial Light & Magic made a big breakthrough in backdrops in 2016 when they pioneered the use of high-definition LED video walls.
  • Within the first two weeks after Cuebric was announced, there were more than 150 requests to demo the technology.
Cite or link to this article

Griffin, M. (2023) 'Generative AI is coming for Hollywood as Cuebric accelerates production', 311 Institute, 22 September. Available at: https://www.311institute.com/generative-ai-is-coming-for-hollywood-as-cuebric-accelerates-production/ (Accessed: 1 October 2026).

Since the beginning of movies and television, directors have needed to film their stories in particular settings. Sometimes they went on location, sometimes they filmed on studio back lots with fake New York street scenes and building facades, and sometimes they hired painters to create backdrops. More recently, they filmed in front of green screens on which images could be superimposed later.

Industrial Light & Magic made a big breakthrough in backdrops in 2016 when they pioneered the use of high-definition LED video walls. Used initially on the film Rogue One, the same video walls - also called “volumes” - have been used extensively on the Disney+ series The Mandalorian. Much of the content on volumes over the past several years has been generated by the video gaming environment system Unreal Engine from Epic Games.

The Future of Synthetic Content, by Matthew Griffin

But now there is another alternative for generating the images that go on volumes for film and TV production. A few weeks ago I visited Hollywood -specifically XR Studios, which has a couple of large volumes - to check out Cuebric (after Stanley, of course), the first Generative AI system to produce and edit images for film and TV volumes.

The founders of Seyhan Lee, the Massachusetts-based company that produced Cuebric, have partnered with XR Studios to demonstrate the tool’s capabilities, and they were in LA giving a demo to a large group of producers and video effects people. Pinar Seyhan Demirdag has an arts and design background, and her co-founder Gary Lee Koepke has lots of ad agency experience on the creative side.

We are now getting used to the idea that generative AI can generate almost anything, but seeing the generative images displayed on a huge semi-circular screen was rather amazing. Cuebric generates images from the Stable Diffusion model, using the normal prompt interface. However, the prompts themselves are anything but normal. The one I saw started with “Image from an award-winning movie” and went on to specify a number of other attributes. Another sample prompt, for example, goes:

“a cinematic well-composed mountain landscape with a river, long exposure, moody, digital art,8K, high contrast, high detail, cinematic lighting, DLSS, smooth unreal engine render, clear octane render, volumetric lighting”

These prompts are way more complex than most amateurish efforts, and some even include a set of non-desirable attributes to be excluded from the generated image in brackets, E.G.:

[blur, cg, lowres, aberration, text, deformation, drawing, noise, grain, amateur, cartoon, render, closeup, collage, mosaic, watermark, person]

I asked Demirdag and Koepke where the industry will find prompt engineers with the needed expertise, and Koepke said, “They will need to be a combination of VFX designer and AI whisperer.”

The Cuebric action doesn’t end with the creation of an image. There is a lot of work after that which is enabled by the tool which includes:

AI-Based Segmentation - turning 2D images into “2.5D” images with automated shape and depth-based image manipulation; AI Inpainting - automated fill-in of gaps in segmented images with other AI images; Editing - removing unwanted elements of the segmented images; AI Upscaling - converting the image to a higher resolution such as 4K; and Exporting - sending the edited, scaled image to a media server for use on a volume stage.

Cuebric images can also be animated. The big image I saw had some clouds moving across the sky, for example. No doubt there is more animation to come.

Of course, these capabilities go well beyond most peoples VFX technical depth, but the resulting images look very realistic on a large screen. Compared to a green screen with backdrop images added later, the generative images on a volume are much easier for actors to deal with; they can see the environment in which they are acting.

That raises the question of whether actors themselves will eventually be replaced by animated generative images. Looking at a human actor standing in front of an AI-generated moving image brought to my mind the thought that the actor could also be AI-generated. When I asked Demirdag about this possibility, she said, “Ten years.” My guess is that it may be a bit sooner given the rapid progress of generative AI.

I would also expect that these generative technologies would soon be used to generate video entertainment directly. That capability already exists, but in very primitive form - see this Seinfeld video, for example. Generative AI film - or video cameras - seem just an intermediate step in the transformation of entertainment media.

We will see how quickly the Hollywood establishment gravitates toward these new ways of producing content. According to the Seyhan Lee founders, it is very enthusiastic. Within the first two weeks after Cuebric was announced, there were more than 150 requests to demo the technology. Apparently the appeal of realistic backdrops at much lower cost than going on location, and much greater tangibility than green screens, is quite strong.

FAQ

Why does this matter?

Generative AI has the ability to dramatically accelerate, and disrupt, the movie making industry and it's arrived in Tinsel Town.

Matthew Griffin

About the author

Matthew Griffin Founder, 311 Institute

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."

Read full bio

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 15-time best selling author of the "Codex of the Future" series, Matthew is the Founder and Futurist in Chief of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.

An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.

As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.

Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.

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Starburst opens that technology on the interactive 311 Starburst.

Sources and further reading

  1. En US unrealengine.com
  2. Seyhan Lee seyhanlee.com
  3. XR Cuebric seyhanlee.com
  4. A i seinfeld exists extremely surreal ew.com

Source: first published by the 311 Institute on 22 September 2023. Cite as: Griffin, M. (2023). Generative AI is coming for Hollywood as Cuebric accelerates production. 311 Institute. https://www.311institute.com/generative-ai-is-coming-for-hollywood-as-cuebric-accelerates-production/

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