Google DeepMind is teaching AI to play Diplomacy before taking on the real thing
AI might be getting alot better at strategy, but sometimes diplomacy is called for and that's a skill that AI has yet to master ...
Key takeaways
- Diplomacy is a strategy game played on a map of Europe divided into 75 provinces.
- In 2019, the Montreal Research Institute Mila beat the field with a system using deep learning.
- One of their AI players versus six DipNets won 30 percent of the timE, with 14 percent being chance.
Cite or link to this article
Griffin, M. (2021) 'Google DeepMind is teaching AI to play Diplomacy before taking on the real thing', 311 Institute, 10 December. Available at: https://www.311institute.com/google-deepmind-is-teaching-ai-to-play-diplomacy-before-taking-on-the-real-thing/ (Accessed: 1 October 2026).
Now that Google DeepMind, one of the world’s most famous Artificial Intelligence (AI) outfits, has taught AI to master the game of everything from Chess to Go, Dota to StarCraft, as well as inadvertently helped the US military build what could very well be one of the world's first AI fighter pilots, they’ve turned their attention to another board game – Diplomacy, and their research could have real world implications for how AI helps humans, from business leaders to everyday Joe’s, and other machines, as well as AI powered politicians, negotiate, discover each others weaknesses, and reach agreement in the future.
Unlike Go Diplomacy is a seven player game and requires a combination of competition and cooperation to win, and on each turn players make moves simultaneously so they must reason about what others are reasoning about them, and so on ...
“[Diplomacy] is a qualitatively different problem from something like Go or chess,” says Andrea Tacchetti, a computer scientist at DeepMind. In December, Tacchetti and collaborators presented a paper at the NeurIPS conference on their system, which advances the state of the art, and may point the way toward AI systems with real-world diplomatic skills, which is no doubt something that the world’s first AI politician, developed in China, would find useful – whether it’s in negotiating with strategic or commercial partners, or simply scheduling its next team meeting.
Diplomacy is a strategy game played on a map of Europe divided into 75 provinces. Players build and mobilise military units to occupy provinces until someone controls a majority of supply centers. Each turn, players write down their moves, which are then executed simultaneously. They can attack or defend against opposing players’ units, or support opposing players’ attacks and defenses, building alliances. In the full version, players can negotiate. DeepMind tackled the simpler No-Press Diplomacy, devoid of explicit communication.
Historically, AI has played Diplomacy using hand-crafted strategies. In 2019, the Montreal Research Institute Mila beat the field with a system using deep learning. They trained a neural network they called DipNet to imitate humans, based on a dataset of 150,000 human games. DeepMind started with a version of DipNet and refined it using reinforcement learning, a kind of trial-and-error.
Exploring the space of possibility purely through trial-and-error would pose problems, though. They calculated that a 20 move game can be played nearly 10868 ways - yes, that’s 10 with 868 zeroes after it.
So they tweaked their reinforcement learning algorithm. During training, on each move, they sample likely moves of opponents, calculate the move that works best on average across these scenarios, then train their net to prefer this move. After training, it skips the sampling and just works from what its learning has taught it.
“The message of our paper is: we can make reinforcement learning work in such an environment,” Tacchetti says. One of their AI players versus six DipNets won 30 percent of the timE, with 14 percent being chance. One DipNet against seven of theirs won only 3 percent of the time.
This April, Facebook will present a paper at the ICLR conference describing their own work on No-Press Diplomacy. They also built on a human-imitating network similar to DipNet. But instead of adding reinforcement learning, they added search - the techniques of taking extra time to plan ahead and reason about what every player is likely to do next.
On each turn, SearchBot computes an equilibrium, a strategy for each player that the player can’t improve by switching only its own strategy. To do this, SearchBot evaluates each potential strategy for a player by playing the game out a few turns, assuming everyone chooses subsequent moves based on the net’s top choice. A strategy consists not of a single best move but a set of probabilities across 50 likely moves , suggested by the net, to avoid being too predictable to opponents.
Conducting such exploration during a real game slows SearchBot down, but allows it beat DipNet by an even greater margin than DeepMind’s system does. SearchBot also played anonymously against humans on a Diplomacy website and ranked in the top 2 percent of players.
“This is the first bot that’s demonstrated to be competitive with humans,” says Adam Lerer, a computer scientist at Facebook and paper co-author. “I think the most important point is that search is often underestimated,” Lerer says. One of his Facebook collaborators, Noam Brown, implemented search in a superhuman poker bot. Brown says the most surprising finding was that their method could find equilibria, a computationally difficult task.
“I was really happy when I saw their paper,” Tacchetti says, “because of just how different their ideas were to ours, which means that there’s so much stuff that we can try still.” Lerer sees a future in combining reinforcement learning and search, which worked well for DeepMind’s AlphaGo.
Both teams found that their systems were not easily exploitable. Facebook, for example, invited two top human players to each play 35 straight games against SearchBot, probing for weaknesses. The humans won only 6 percent of the time. Both groups also found that their systems didn’t just compete, but also cooperated, sometimes supporting opponents.
“They get that in order to win, they have to work with others,” says Yoram Bachrach, from the DeepMind team.
That’s important, Bachrach, Lerer, and Tacchetti say, because games that combine competition and cooperation are much more realistic than purely competitive games like Go. Mixed motives occur in all realms of life: driving in traffic, negotiating contracts, and arranging times to Zoom.
How close are we to AI that can play Diplomacy with “press,” negotiating all the while using natural language?
“For Press Diplomacy, as well as other settings that mix cooperation and competition, you need progress,” Bachrach says, “in terms of theory of mind, how they can communicate with others about their preferences or goals or plans. And, one step further, you can look at the institutions of multiple agents that human society has. All of this work is super exciting, but these are early days.”
FAQ
Why does this matter?
AI might be getting alot better at strategy, but sometimes diplomacy is called for and that's a skill that AI has yet to master ...

About the author
Matthew Griffin Founder, 311 Institute
Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."
Read full bio
Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 15-time best selling author of the "Codex of the Future" series, Matthew is the Founder and Futurist in Chief of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.
An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.
As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.
Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.
What future do you need to see?
Choose one to get started on AI and intelligence and the future of your organisation.
Sources and further reading
- DeepMind en.wikipedia.org
- Andrea Tacchetti andreatacchetti.com
- Conference on Neural Information Processing Systems en.wikipedia.org
- advances the state of the art proceedings.neurips.cc
- Diplomacy (game) en.wikipedia.org
- Mila mila.quebec
- 84b20b1f5a0d103f5710bb67a043cd78 Abstract proceedings.neurips.cc
- their own work on No-Press Diplomacy openreview.net
- Adam lerer b4667421 linkedin.com
- superhuman poker bot science.sciencemag.org
- Yoram bachrach 0a03731 linkedin.com
Source: first published by the 311 Institute on 10 December 2021. Cite as: Griffin, M. (2021). Google DeepMind is teaching AI to play Diplomacy before taking on the real thing. 311 Institute. https://www.311institute.com/google-deepmind-is-teaching-ai-to-play-diplomacy-before-taking-on-the-real-thing/
You are welcome to quote this article with credit and a link to the original.