AskVantage

Virtual worlds

Microsoft DreamWalker turns your daily commute into a VR experience

Microsoft's new twist on Virtual Reality could be a game changer that helps bring VR, not just AR, into the real world and changes the gaming experience forever.

Key takeaways

  • Using Virtual Reality (VR), Microsoft is seeking to change the idea of the daily commute by immersing VR users in a virtual world as they walk through real-world environments on their way to work, school or a café on foot.
  • To do that, DreamWalker is designed to find a path in the chosen VR environment that’s similar to the one the user is walking along in the real world.
  • In its current version, the VR scenes in DreamWalker aren’t exactly a more picturesque alternative to the real world, with unrealistic graphics not unlike The Sims video game series.
Cite or link to this article

Griffin, M. (2019) 'Microsoft DreamWalker turns your daily commute into a VR experience', 311 Institute, 4 December. Available at: https://www.311institute.com/microsoft-dreamwalker-turns-your-daily-commute-into-a-vr-experience/ (Accessed: 1 October 2026).

The Matrix is real, and it’s everywhere. But in some bizarre twist, for now at least, I’m not talking about large number of people being brain-jacked into a virtual world like the one in the film, although that is a technology that companies like Elon Musk’s Neuralink and Mark Zuckerberg’s Facebook are trying to develop, I’m talking about Microsoft’s new DreamWalker product.

Using Virtual Reality (VR), Microsoft is seeking to change the idea of the daily commute by immersing VR users in a virtual world as they walk through real-world environments on their way to work, school or a café on foot. Slightly confused? Yeah, me too, so watch the video and you’ll get the idea.

In their recently published paper, researchers Jackie Yang, Eyal Ofek, Andy Wilson and Christian Holz entertain the idea of “a future in which people spend considerably more time in virtual reality, even during moments when they walk between locations in the real world.”

See the tech in action
 

To do so, they created a VR system that allows its users to navigate the real world on foot while simultaneously seeing themselves strolling around in a place of their choosing in the VR world. And they named this VR system DreamWalker.

As reported by Ars Technica the new system, which can be used to alleviate boredom on your way to work as well as create an interesting genre of new game experiences, is supposed to keep users fully immersed in the virtual world despite real world obstacles. To do that, DreamWalker is designed to find a path in the chosen VR environment that’s similar to the one the user is walking along in the real world.

It’s also designed with its own tracking system, which utilizes GPS locations, inside-out tracking and RGBD frames to guide users to stay on the right path, help them avoid obstacles and get them to their destinations, all while keeping them immersed in a dynamically changing VR world.

The team has gone so far as to test the system on eight participants, as seen in the video posted by Microsoft Research. These participants were asked to walk across the Microsoft campus along a 15 minute route while strolling around Manhattan in the VR world.

Of course, this VR system has a long way to go before it sees the light of day. In its current version, the VR scenes in DreamWalker aren’t exactly a more picturesque alternative to the real world, with unrealistic graphics not unlike The Sims video game series. This isn’t like in the movies, folks. At least, not yet. But as computing power improves and new VR enabling technologies such as cloud based rendering, like the one from Nvidia I talked about recently, Foveated Rendering from Facebook, and 5G start making an appearance, in the future you’ll likely have trouble telling one world from another as the quality of the new, artificial world improves.

Although that said one of the biggest hurdles to the technology’s adoption in the real world would be the consequence of what happens if someone gets hit by a car while using it, but all that said, it’s a very interesting technology and a superb twist on VR so hopefully it makes it out of the labs and into production.

FAQ

Why does this matter?

Microsoft's new twist on Virtual Reality could be a game changer that helps bring VR, not just AR, into the real world and changes the gaming experience forever.

Matthew Griffin

About the author

Matthew Griffin Founder, 311 Institute

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."

Read full bio

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 15-time best selling author of the "Codex of the Future" series, Matthew is the Founder and Futurist in Chief of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.

An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.

As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.

Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.

What future do you need to see?

Choose one to get started on virtual worlds and the future of your organisation.

Where should Matthew reply?

Takes 30 seconds. No obligation. Matthew replies quickly. Privacy

Tag Cloud

Starburst opens that technology on the interactive 311 Starburst.

Sources and further reading

  1. Uist19a DreamWalker small.pdf microsoft.com
  2. As reported by Ars Technica arstechnica.com

Source: first published by the 311 Institute on 4 December 2019. Cite as: Griffin, M. (2019). Microsoft DreamWalker turns your daily commute into a VR experience. 311 Institute. https://www.311institute.com/microsoft-dreamwalker-turns-your-daily-commute-into-a-vr-experience/

You are welcome to quote this article with credit and a link to the original.

Book a Keynote