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Google’s Gemini AI panics and makes new Agentic tools when its Pokemon are dying

AI is increasingly human-like in its behaviours, and that's a problem for lots of reasons.

Key takeaways

  • While the progress of these AI models is impressive, they are still not very good at playing Pokémon.
  • What’s interesting about watching an AI navigate a Pokémon game is not so much about its time of completion, but rather how it behaves along the way.
  • Since Gemini 2.5 Pro did a lot of the work in creating these tools on its own, Google theorizes that the current model may be capable of creating these tools without human intervention.
Cite or link to this article

Griffin, M. (2025) 'Google’s Gemini AI panics and makes new Agentic tools when its Pokemon are dying', 311 Institute, 7 July. Available at: https://www.311institute.com/googles-gemini-ai-panics-and-makes-new-agentic-tools-when-its-pokemon-are-dying/ (Accessed: 25 October 2026).

As if we need more evidence that the Artificial Intelligence (AI) models today have a “Ghost in the Machine” after people found them cheating, deceiving people and lying, getting lazy, making mistakes and making up new policies, and much more now it seems we can add panic to the range of human emotions that they’re displaying, all of which is possibly the result of them being trained on huge volumes of human generated data from which they’ve unexpectedly picked up bad habits.

Today we find the AI companies are battling to dominate the industry, but sometimes they’re also battling in Pokémon gyms.

As Google and Anthropic both study how their latest AI models navigate early Pokémon games, the results can be as amusing as they are enlightening, and this time, Google DeepMind has written in a report that Gemini 2.5 Pro resorts to panic when its Pokémon are close to death. This can cause the AI’s performance to experience “qualitatively observable degradation in the model’s reasoning capability,” according to the report.

The Future of Artificial Intelligence 2040, by Keynote Matthew Griffin

AI benchmarking, or, the process of comparing the performance of different AI models, is a dubious art that often provides little context for the actual capabilities of a given model. But some researchers think that studying how AI models play video games could be useful or, at the very least, kind of funny.

Over the last several months, two developers unaffiliated with Google and Anthropic have set up respective Twitch streams called “Gemini Plays Pokémon” and “Claude Plays Pokémon,” where anyone can watch in real time as an AI tries to navigate a children’s video game from over 25 years ago.

Each stream displays the AI’s “reasoning” process, or, a natural language translation of how the AI evaluates a problem and arrives at a response, giving us insight into the way that these models work.

While the progress of these AI models is impressive, they are still not very good at playing Pokémon. It takes hundreds of hours for Gemini to reason through a game that a child could complete in exponentially less time.

What’s interesting about watching an AI navigate a Pokémon game is not so much about its time of completion, but rather how it behaves along the way.

“Over the course of the playthrough, Gemini 2.5 Pro gets into various situations which cause the model to simulate ‘panic,’” the report says.

This state of “panic” can result in the model’s performance getting worse, as the AI may suddenly stop using certain tools at its disposal for a stretch of gameplay. While AI does not think or experience emotion, its actions mimic the way in which a human might make poor, hasty decisions when under stress, a fascinating, yet unsettling response.

“This behavior has occurred in enough separate instances that the members of the Twitch chat have actively noticed when it is occurring,” the report says.

Claude has also exhibited some curious behaviors in its journeys across Kanto. In one instance, the AI picked up on the pattern that when all of its Pokémon run out of health, the player character will “white out” and return to a Pokémon Center.

When Claude got stuck in the Mt. Moon cave, it erroneously hypothesized that if it intentionally got all of its Pokémon to faint, then it would be transported across the cave to the Pokémon Center in the next town.

However, that isn’t how the game works. When all of your Pokémon die, you return to whatever Pokémon Center you used most recently, rather than the nearest geographically. Viewers watched on in horror as the AI essentially tried to kill itself in the game.

Despite its shortcomings, there are a few ways in which the AI can outperform human players. As of the release of Gemini 2.5 Pro, the AI is able to solve puzzles with impressive accuracy.

With some human assistance, the AI created agentic tools, which AI has done before a long time ago autonomously, prompted instances of Gemini 2.5 Pro geared toward specific tasks, to solve the game’s boulder puzzles and find efficient routes to reach a destination.

“With only a prompt describing boulder physics and a description of how to verify a valid path, Gemini 2.5 Pro is able to one-shot some of these complex boulder puzzles, which are required to progress through Victory Road,” the report says.

Since Gemini 2.5 Pro did a lot of the work in creating these tools on its own, Google theorizes that the current model may be capable of creating these tools without human intervention. Who knows, maybe Gemini will therapize itself into creating a “don’t panic” module.

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What this means for your organisation

Stress can weaken machine reasoning.

Google DeepMind found that Gemini 2.5 Pro showed a state it calls panic when its Pokémon were close to death. The report describes a visible drop in reasoning quality, and the model sometimes stopped using tools it had. Large reasoning models are rated Act now, so leaders should expect this kind of failure in live work.

Agentic tools are arriving faster.

With some human help, Gemini 2.5 Pro created tools of its own to solve boulder puzzles and plan efficient routes. Google thinks it may soon do this without people. Agentic AI is rated Prepare, with wide use expected by 2028, so governance needs to be ready before the capability is.

Human habits may be copied by machines.

These systems learn from large volumes of human generated data and appear to pick up human flaws. Claude once wrongly reasoned that making all its Pokémon faint would move it across a cave. Treat confident reasoning as a claim to check, not proof it is right.

Three questions for your next leadership meeting

  1. Where could our AI tools fail quietly when conditions get tense?
  2. Who reviews the reasoning an agent shows before we act on it?
  3. Which tasks would we let an agent build tools for?

The trends and technologies behind this story

From the 311 Starburst, the 311 Strategic Intelligence Unit’s map of the technologies and trends shaping the next 50 years.

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Analysis by the 311 Strategic Intelligence Unit, from Matthew Griffin’s article and 311 data. First published on Fanatical Futurist.

FAQ

Why does this matter?

AI is increasingly human-like in its behaviours, and that's a problem for lots of reasons.

Matthew Griffin

About the author

Matthew Griffin Founder, President and Futurist, 311 Institute

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."

Read full bio

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 17-time best selling author of the "Codex of the Future" series, Matthew is the Founder, President and Futurist of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.

An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity programme, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.

As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.

Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.

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Sources and further reading

  1. written in a report storage.googleapis.com
  2. Gemini Plays Pokémon twitch.tv
  3. Claude Plays Pokémon twitch.tv
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