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Nvidia’s new AI can now generate synthetic sounds that have never existed before

What does it mean for human creativity when AI can generate sounds and other content that's never existed before?

Key takeaways

  • At this point, anyone who has been following Artificial Intelligence (AI) research is long familiar with Generative AI models that can synthesize music and speech from nothing but text prompting.
  • After running a variety of different open source audio collections through this process, the researchers ended up with a heavily annotated dataset of 20 million separate samples representing at least 50,000 hours of audio.
  • From there, a set of 32 Nvidia tensor cores was used to create a model with 2.5 billion parameters that started to show reliable scores on a variety of audio quality tests.
Cite or link to this article

Griffin, M. (2024) 'Nvidia’s new AI can now generate synthetic sounds that have never existed before', 311 Institute, 18 December. Available at: https://www.311institute.com/nvidias-new-ai-can-now-generate-synthetic-sounds-that-have-never-existed-before/ (Accessed: 25 October 2026).

At this point, anyone who has been following Artificial Intelligence (AI) research is long familiar with Generative AI models that can synthesize music and speech from nothing but text prompting. Now though Nvidia's newly revealed "Fugatto" model looks to go a step further, using new synthetic training methods and inference-level combination techniques to "transform any mix of music, voices, and sounds," including the synthesis of sounds that have never existed which could open the doors to a whole new range of new kinds of content that human creators haven’t created or imagined before.

While Fugatto isn't available for public testing yet, a sample-filled website showcases how Fugatto can be used to dial a number of distinct audio traits and descriptions up or down, resulting in everything from the sound of saxophones barking to people speaking underwater to ambulance sirens singing in a kind of choir. While the results on display can be a bit hit or miss, the vast array of capabilities on display here helps support Nvidia's description of Fugatto as "a Swiss Army knife for sound."

In an explanatory research paper, over a dozen Nvidia researchers explain the difficulty in crafting a training dataset that can "reveal meaningful relationships between audio and language."

The Future of Synthetic Content, by Futurist Matthew Griffin

While standard language models can often infer how to handle various instructions from the text-based data itself, it can be hard to generalize descriptions and traits from audio without more explicit guidance.

To that end, the researchers start by using an LLM to generate a Python script that can create a large number of template-based and free-form instructions describing different audio "personas" (e.g., "standard, young-crowd, thirty-somethings, professional"). They then generate a set of both absolute (e.g., "synthesize a happy voice") and relative (e.g., "increase the happiness of this voice") instructions that can be applied to those personas.

The wide array of open source audio datasets used as the basis for Fugatto generally don't have these kinds of trait measurements embedded in them by default. But the researchers make use of existing audio understanding models to create "synthetic captions" for their training clips based on their prompts, creating natural language descriptions that can automatically quantify traits such as gender, emotion, and speech quality. Audio processing tools are also used to describe and quantify training clips on a more acoustic level (e.g. "fundamental frequency variance" or "reverb").

See the new model in action

For relational comparisons, the researchers rely on datasets where one factor is held constant while another changes, such as different emotional readings of the same text or different instruments playing the same notes. By comparing these samples across a large enough set of data samples, the model can start to learn what kinds of audio characteristics tend to appear in "happier" speech, for instance, or differentiate the sound of a saxophone and a flute.

After running a variety of different open source audio collections through this process, the researchers ended up with a heavily annotated dataset of 20 million separate samples representing at least 50,000 hours of audio. From there, a set of 32 Nvidia tensor cores was used to create a model with 2.5 billion parameters that started to show reliable scores on a variety of audio quality tests.

Beyond the training, Nvidia is also talking up Fugatto's "ComposableART" system (for "Audio Representation Transformation"). When provided with a prompt in text and/or audio, this system can use "conditional guidance" to "independently control and generate (unseen) combinations of instructions and tasks" and generate "highly customizable audio outputs outside the training distribution."

In other words, it can combine different traits from its training set to create entirely new sounds that have never been heard before, and the end results, as shown in examples on the project's webpage and in an Nvidia trailer, highlight how ComposableART can be used to create the sound of, say, a violin that "sounds like a laughing baby or a banjo that's playing in front of gentle rainfall" or "factory machinery that screams in metallic agony."

While some of these examples are more convincing to our ears than others, the fact that Fugatto can take a decent stab at these kinds of combinations at all is a testament to the way the model characterizes and mixes extremely disparate audio data from multiple different open source data sets.

Perhaps the most interesting part of Fugatto is the way it treats each individual audio trait as a tunable continuum, rather than a binary. For an example that melds the sound of an acoustic guitar and running water, for instance, the result ends up very different when either the guitar or the water is weighted more heavily in Fugatto's interpolated mix. Nvidia also mentions examples of tuning a French accent to be heavier or lighter, or varying the "degree of sorrow" inherent in a spoken clip.

Beyond tuning and combining different audio traits, Fugatto can also perform the kinds of audio tasks we've seen in previous models, like changing the emotion in a piece of spoken text or isolating the vocal track in a piece of music. Fugatto can also detect individual notes in a piece of MIDI music and replace them with a variety of vocal performances, or detect the beat of a piece of music and add effects from drums to barking dogs to ticking clocks in a way that matches the rhythm.

While the researchers describe Fugatto as just the first step "towards a future where unsupervised multitask learning emerges from data and model scale," Nvidia is already talking up use cases from song prototyping to dynamically changing video game scores to international ad targeting. But Nvidia was also quick to highlight that models like Fugatto are best seen as a new tool for audio artists rather than a replacement for their creative talents.

"The history of music is also a history of technology," Nvidia Inception participant and producer/songwriter Ido Zmishlany said in Nvidia's blog post. "The electric guitar gave the world rock and roll. When the sampler showed up, hip-hop was born. With AI, we’re writing the next chapter of music. We have a new instrument, a new tool for making music, and that’s super exciting."

311 Intelligence

What this means for your organisation

Sound design becomes generative.

Creators can describe a sound and get it made, even if it never existed. That speeds production for games, film and ads. Audio budgets could fall.

Synthetic data fills gaps.

The team generated training instructions with AI to teach audio traits. Synthetic data is replacing real data where it is scarce. Data teams should study the method.

Voices raise risks.

Tools that change voices can also mimic people. Misuse in fraud is a clear concern. Set rules for using voice tools in your content.

Three questions for your next leadership meeting

  1. Where could generated audio speed up our content production?
  2. How would we prevent misuse of voice-changing tools?
  3. Could synthetic data help train our own AI?

The trends and technologies behind this story

From the 311 Starburst, the 311 Strategic Intelligence Unit’s map of the technologies and trends shaping the next 50 years.

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Analysis by the 311 Strategic Intelligence Unit, from Matthew Griffin’s article and 311 data. First published on Fanatical Futurist.

FAQ

Why does this matter?

What does it mean for human creativity when AI can generate sounds and other content that's never existed before?

Matthew Griffin

About the author

Matthew Griffin Founder, President and Futurist, 311 Institute

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."

Read full bio

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 17-time best selling author of the "Codex of the Future" series, Matthew is the Founder, President and Futurist of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.

An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.

As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.

Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.

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Sources and further reading

  1. newly revealed "Fugatto" model d1qx31qr3h6wln.cloudfront.net
  2. a sample-filled website fugatto.github.io
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