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This VR gadget lets you feel spiders crawling all over your face

Haptics are already being built into clothing but this is a new and interesting take on the technology.

Key takeaways

  • For some reason, they've pointed this straight at the mouth to add unique sensations to the VR experience.
  • The energy directed onto your mouth creates sensations that can be pulsations, or swiping motions across the lips, or ongoing vibrations, all at different speeds and intensities.
  • Researchers are working on chemical haptics for sensations like cold and heat, which could potentially up the effectiveness of those drink simulations.
Cite or link to this article

Griffin, M. (2022) 'This VR gadget lets you feel spiders crawling all over your face', 311 Institute, 22 August. Available at: https://www.311institute.com/this-vr-gadget-lets-you-feel-spiders-on-your-face/ (Accessed: 1 October 2026).

Ever wanted the feelings of spiders in and around your mouth on demand, whenever you want? Well you're in luck, you wonderful weirdo, because Virtual Reality (VR) is coming to the rescue.

New haptic technologies, that let you feel things that aren’t there like a hug from a remote friend or a rugby tackle from someone in another city, are always being worked into VR, and according to IFLScience, a group of scientists from Carnegie Mellon University's Future Interfaces Group are truly going above and beyond. The team has fitted an Oculus Quest 2 with ultrasonic transducers, which can generate ultrasonic energy and weirdly it’s the same kind of ultrasound technology used to create tractor beams, yes … really. For some reason, they've pointed this straight at the mouth to add unique sensations to the VR experience.

The energy directed onto your mouth creates sensations that can be pulsations, or swiping motions across the lips, or ongoing vibrations, all at different speeds and intensities. It's said that these can approximate real feelings like wind, or perhaps, yes, even spiders.

I keep coming back to the spiders because that's one of the demos depicted in the video. It shows someone walking through a haunted forest with spiderwebs and how the swiping motion is used by the ultrasonic transducers to mimic the feel of web brushing across your face. Then a spider jumps onto the player and more haptics are engaged so you can really feel all eight of those legs trying to enter your unwilling mouth.

Calmer, less completely insane iterations involved simulating a water fountain against the users' lips, or the feeling of drinking a coffee. It does seems like there could be plenty of uses for this new kind of mouth focussed haptic feedback – especially as we see more researchers around the world developing virtual foods, which this tech could compliment nicely.

It would be even more interesting, however, to see if this tech could be integrated with other recently tested haptics. Researchers are working on chemical haptics for sensations like cold and heat, which could potentially up the effectiveness of those drink simulations. There's also speculation about virtual kissing booths, but I think I'll stick to spiders for now.

The team behind the ultrasonic transducers conducted surveys after people experienced the new sensations. Generally speaking the immersion was boosted by having these new mouth-feels introduced to VR. Given they can be attached to any headset, these might actually make their way to the general public, though we don't expect to see them any time soon.

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Haptics are already being built into clothing but this is a new and interesting take on the technology.

Matthew Griffin

About the author

Matthew Griffin Founder, 311 Institute

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."

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Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 15-time best selling author of the "Codex of the Future" series, Matthew is the Founder and Futurist in Chief of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.

An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.

As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.

Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.

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Sources and further reading

  1. Carnegie Mellon University's Future Interfaces Group figlab.com

Source: first published by the 311 Institute on 22 August 2022. Cite as: Griffin, M. (2022). This VR gadget lets you feel spiders crawling all over your face. 311 Institute. https://www.311institute.com/this-vr-gadget-lets-you-feel-spiders-on-your-face/

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