Researchers put a simulated fly brain in a simulated fly body in the Matrix
The emulation of an entire organisms brain is one sci-fi like move, but having it embody a virtual body in a virtual world is bonkers.
Key takeaways
- In short they re-created a fly’s brain then put that ‘fly’ into a virtual world for it to explore – as a form of sci-fi like virtual embodiment.
- For their research, they found that their computational model predicted the motor behavior of the simulated fly with a 95 percent accuracy.
- The degree of difficulty doesn’t appear to have Weissner-Gross worried, though.
Cite or link to this article
Griffin, M. (2026) 'Researchers put a simulated fly brain in a simulated fly body in the Matrix', 311 Institute, 22 February. Available at: https://www.311institute.com/researchers-put-a-simulated-fly-brain-in-a-simulated-fly-body-in-the-matrix/ (Accessed: 1 October 2026).
Artificial Intelligence (AI) seeks to emulate the faculties of the human mind through computational systems, a synthetic recreation of our brains’ capabilities to perceive, learn, and reason. Now, a company claims to have taken a totally different tack by simulating life and the 125,000 neurons and 50 million synaptic connections of an adult fruit fly’s brain — and then letting it roam inside a Matrix-like virtual environment. In short they re-created a fly’s brain then put that ‘fly’ into a virtual world for it to explore – as a form of sci-fi like virtual embodiment.
In a video shared by Eon Systems cofounder Alex Weissner-Gross, the crudely animated insect can be seen stretching its legs inside a simulated sandbox, rubbing its front feet together and using its labellum to drink from a small bowl.
“For decades, whole-brain emulation has been the tantalizing counterpart to artificial intelligence,” Weissner-Gross wrote in a Substack post. “Copy a biological brain, neuron by neuron and synapse by synapse, and run it.”
It’s a simple demonstration with larger implications, according to its creators.
Weissner-Gross claimed the video demonstrates what the company believes is the “world’s first embodiment of a whole-brain emulation that produces multiple behaviors.”
The experiment builds on research by Eon senior scientist Philip Shiu and his colleagues, which was published in the journal Nature in 2024. At the time, the researchers said they had created a complete computational model of the entire fruit fly brain to “study circuit properties of feeding and grooming behaviors.”
The team used the pre-existing FlyWire connectome, a Princeton-led effort to create a complete wiring diagram of a fruit fly brain. For their research, they found that their computational model predicted the motor behavior of the simulated fly with a 95 percent accuracy.
“We show that activation of sugar-sensing or water-sensing gustatory neurons in the computational model accurately predicts neurons that respond to tastes and are required for feeding initiation,” the paper reads.
Now, scientists at Eon Systems have put the pieces together, providing the disembodied brain with “somewhere to go,” per Weissner-Gross.
By leveraging an embodied simulation framework, dubbed NeuroMechFly v2 and developed by neuroengineers at the Swiss Federal Technology Institute of Lausanne, the team integrated “Eon’s connectome-based brain emulation with a physics-simulated fly body.”
“The result: multiple distinct behaviors driven by the emulated brain’s own circuit dynamics,” Weissner-Gross wrote. “Sensory input flows in, neural activity propagates through the complete connectome, motor commands flow out, and a physically simulated body executes the output, closing the loop from perception to action for the first time in a whole-brain emulation.”
Weissner-Gross claims the experiment meaningfully builds on prior research, such as a 2025 paper published by a team of DeepMind researchers, who modelled the neural pathways of a fruit fly using “reinforcement learning, not connectome-derived neural dynamics, to control a simulated body.”
Eon Systems is now hoping to push the idea even further by first aiming to complete a “digital emulation of a mouse brain” - and eventually “human-scale emulation.”
It’s a somewhat terrifying thought: having a virtual human brain take its first steps, vaguely reminiscent of reinforcement learning techniques allowing stick figures to learn how to walk, from an awkward crawl to a far more adept running style.
Heck, could we be far more sophisticated versions of Eon Systems’ fruit fly crawling around in a much, much larger sandbox, a paradox that has had physicists intrigued for decades?
But to get to that point — if it’s even a possibility to begin with — the company has tons of work to do. Even a mouse brain has over 500 times the number of neurons as a fruit fly’s, making an endeavour to analyse sensory inputs, simulate neural activity, and send motor commands to the many parts of the human body exceedingly challenging.
The degree of difficulty doesn’t appear to have Weissner-Gross worried, though.
“If a fly brain can now close the sensorimotor loop in simulation, the question for the mouse becomes one of scale, not of kind,” he wrote.
“Watch the video closely,” Weissner-Gross added. “What you are seeing is not an animation. It is not a reinforcement learning policy mimicking biology. It is a copy of a biological brain, wired neuron-to-neuron from electron microscopy data, running in simulation, making a body move.”
“The ghost is no longer in the machine,” he concluded. “The machine is becoming the ghost.”
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Why does this matter?
The emulation of an entire organisms brain is one sci-fi like move, but having it embody a virtual body in a virtual world is bonkers.

About the author
Matthew Griffin Founder, 311 Institute
Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."
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Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 15-time best selling author of the "Codex of the Future" series, Matthew is the Founder and Futurist in Chief of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.
An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.
As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.
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Sources and further reading
- shared by Eon Systems cofounder Alex Weissner-Gross x.com
- The first multi behavior brain upload theinnermostloop.substack.com
- published in the journal Nature nature.com
- Hgcfafejia nature.com
- NeuroMechFly v2 pubmed.ncbi.nlm.nih.gov
- playwire.com playwire.com
- S41586 025 09029 4 nature.com
Source: first published by the 311 Institute on 22 February 2026. Cite as: Griffin, M. (2026). Researchers put a simulated fly brain in a simulated fly body in the Matrix. 311 Institute. https://www.311institute.com/researchers-put-a-simulated-fly-brain-in-a-simulated-fly-body-in-the-matrix/
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