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Nitanic’s revolutionary AI’s evolve and battle for gamers loyalty

Traditional marketing, where marketers create and distribute content, is being automated by AI.

Key takeaways

  • In Ingress Prime, one of the first actions a player takes is to choose a side.
  • Rather than sticking with the traditional good guy bad guy dichotomy, the game instead asks players to align themselves philosophical worldview, choosing to join the Enlightened or the Resistance, and here’s how it works.
  • Since its initial 2013 launch, players in the location based, augmented reality game have explored the real world while participating in an ongoing, open ended fictional narrative unfolding all around them.
Cite or link to this article

Griffin, M. (2018) 'Nitanic’s revolutionary AI’s evolve and battle for gamers loyalty', 311 Institute, 29 December. Available at: https://www.311institute.com/nitanics-revolutionary-ais-evolve-and-battle-for-gamers-loyalty/ (Accessed: 1 October 2026).

This is the future of marketing, automated, viral, and intelligent. Niantic, the company behind Pokemon Go, have announced that they’re going to be using a “thought provoking campaign” that “uses AI to market and relaunch” their Augmented Reality (AR) game “Ingress” as “Ingress Prime.” In other words their Artificial Intelligence (AI) agents are going to go and produce their own marketing material and propaganda, post it online and on social media, and recruit players. And as we see AI create more content and more adverts, like the one for Lexus, it’s increasingly looking like in time these increasingly sophisticated “propaganda” AI’s will replace marketing teams.

In Ingress Prime, one of the first actions a player takes is to choose a side. Rather than sticking with the traditional good guy bad guy dichotomy, the game instead asks players to align themselves philosophical worldview, choosing to join the Enlightened or the Resistance, and here’s how it works.

The AI says: Pick a side
 

Ingress Prime players who choose to visit the AI section of the ingress site will be able to train one of two AI agents, either ADA or JARVIS, each of whom represent the player’s chosen faction and whose sole mission is to recruit more players from the outside world. While this isn’t a required aspect of the game, it’s a bonus for committed players, as well as a provocative way of connecting the game’s story, of two factions vying for power using their own mysterious technology, with the real world.

Then, in something not too distant from the autonomous bots that are pushing out fake news and messing with people’s head on Facebook and Twitter ADA and JARVIS will then create their own marketing material and propaganda in order to push their own agenda and recruit new players.

They’ll also learn from regular interactions with players on the site with each one building an increasingly sophisticated arsenal of techniques as time goes on, from memes, to posters, to videos, all of which they’ll post on line in order to recruit new players.

They’ll also start to take on their own unique personalities too. Teach ADA to be angry, and her recruiting posters will take on an aggressive tone, teach Jarvis to be nice, and he’ll try to catch flies with honey, and other odd things... And as these AI’s personalities evolve Niantic say that the players in the game will “be able to watch them as they grow into something resembling sentience.” And if that sounds a little creepy, that’s the point.

In creating ADA and JARVIS and allowing players teach them to mimic human behaviour Niantic are intentionally tapping into today’s social landscape, one where we’re constantly interacting with increasingly sophisticated AI’s and algorithms trying to sell us something, political propagandists of dubious origin, and “AI spies” who know us better than our own mothers.

So are ADA and JARVIS just super sophisticated AI marketing tools, or are they something more sinister? Ingress Prime’s designers hope that by asking these questions, they’ll encourage people to begin to question the nature of the world around them, and then sign up to play the game.

Blurring the line between science fiction and reality is nothing new for Ingress. Since its initial 2013 launch, players in the location based, augmented reality game have explored the real world while participating in an ongoing, open ended fictional narrative unfolding all around them. Now, with the Ingress Prime relaunch, the game has been retooled with a rebooted story, but the real question is, will their autonomous AI agents be able to recruit you and convince you to play their game? Let the battle commence.

311 Intelligence

What this means for your organisation

Campaigns can now run themselves.

Agents that create and post material without a human drafting each piece change how marketing scales. Output grows far faster than any team could manage. Marketing leaders should test where autonomous content helps and where it harms.

Brand control gets harder.

Once agents write and publish freely, every post carries the brand's name and risk. The same methods used by bots spreading fake news on social media are in play. Set clear guardrails, review loops and an off switch before launch.

Customers become co-marketers.

Players train the agents that recruit for their faction, turning fans into part of the campaign. That deepens engagement while sharing creative control. Brands should look for ways to let loyal customers shape automated outreach.

Three questions for your next leadership meeting

  1. Which of our marketing tasks could autonomous agents safely take on?
  2. What guardrails stop an agent posting something that harms our brand?
  3. How could our most loyal customers help train our marketing agents?

The trends and technologies behind this story

From the 311 Starburst, the 311 Strategic Intelligence Unit’s map of the technologies and trends shaping the next 50 years.

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Analysis by the 311 Strategic Intelligence Unit, from Matthew Griffin’s article and 311 data. First published on Fanatical Futurist.

FAQ

Why does this matter?

Traditional marketing, where marketers create and distribute content, is being automated by AI.

Matthew Griffin

About the author

Matthew Griffin Founder, President and Futurist, 311 Institute

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."

Read full bio

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 17-time best selling author of the "Codex of the Future" series, Matthew is the Founder, President and Futurist of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.

An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.

As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.

Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.

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Sources and further reading

  1. ingress site ingress.com

Source: first published by the 311 Institute on 29 December 2018. Cite as: Griffin, M. (2018). Nitanic’s revolutionary AI’s evolve and battle for gamers loyalty. 311 Institute. https://www.311institute.com/nitanics-revolutionary-ais-evolve-and-battle-for-gamers-loyalty/

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